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Tail Number

PostPosted: Tue May 19, 2009 1:46 pm
by BrandonF
How can one add a tail number to an aircraft being modeled in GMax.  :-?   Now, I am not talking about repainting. I mean the small black numbering on the sides of default aircraft and some add-on aircraft.

Re: Tail Number

PostPosted: Tue May 19, 2009 2:20 pm
by Travis
I've never added this to one of my own aircraft, since tail numbers come in all sorts of colors and sizes, sometimes on different areas of the aircraft.

But from what I remember, you need to create a small plane on the outer hull, and give it a specific name.  That will then become the "tail number" and whatever is in the "atc_id=" slot in the aircraft.cfg will be what is printed on the side.

Re: Tail Number

PostPosted: Tue May 19, 2009 2:38 pm
by BrandonF
How does FS know to use that plane for the tail number?

Re: Tail Number

PostPosted: Tue May 19, 2009 2:45 pm
by Travis
Because the part is specifically named.  Very similar to how "R_Aileron" lets the model converter know that the part should move when the right aileron is supposed to move.  Although I'm fairly sure that the tail number plane must be preceded by "$", just like the parts for the VC.

Re: Tail Number

PostPosted: Tue May 19, 2009 3:23 pm
by BrandonF
Ok, and one other thing I discovered is that Bj

Re: Tail Number

PostPosted: Tue May 19, 2009 3:28 pm
by Travis
[quote]Ok, and one other thing I discovered is that Bj