What is a 'Root Node'

... and why do they hate me so much?

Anybody?

Anybody?
Flight Simulator and other chat
https://forums.simviation.com/phpBB3/
https://forums.simviation.com/phpBB3/viewtopic.php?f=13&t=34562
exterior
engine
fuselage
wings
etc.
Nah, I never Use the Verify in exportLOD tool,I don't even rename names like "Right Wing or R_Wing, L-Flaps_01 Nah nah.(This is not FS9-SDK anymore). I leave as it is Lines,Object Box chamferbox etc, All I do is LINK what needs to be link , create the animation and make it work fine in FSX ..
Nah, I never Use the Verify in exportLOD tool,I don't even rename names like "Right Wing or R_Wing, L-Flaps_01 Nah nah.(This is not FS9-SDK anymore). I leave as it is Lines,Object Box chamferbox etc, All I do is LINK what needs to be link , create the animation and make it work fine in FSX ..
i would link that fuselage part to a dummy (call it exterior), so the dummy is the top node... this way, you can put the dummy at position 0, 0, 0 and move the aircraft about if you need to
Can you explain more how to set up a dummy part?
Can you explain more how to set up a dummy part?
2. Create a tiny planar object at 0,0,0 and name it as required. I typically will rotate the part so it's face is down, to there's absolutely no chance it will ever be seen.