Re: Diving nose wheel!

Posted:
Tue Mar 10, 2009 12:56 pm
by Travis
Try turning the dampening up on that wheel. Should be the 11th number in the contact point sequence.
Re: Diving nose wheel!

Posted:
Tue Mar 10, 2009 1:21 pm
by Brett_Henderson
When the nosewheel "dives" into the ground, it's because the total suspension travel defined in the cfg file is greater than the travel animated into the model (keyframes 101-200)..
As MSFS tries to continue compresing the suspension PAST what the model can do.. it just "forces" the wheel into the ground (because it thinks the suspension is still compressing)
You need to measure the total suspension travel, from within the modeling program (101-200).. and then go from there..
Re: Diving nose wheel!

Posted:
Tue Mar 10, 2009 1:27 pm
by Brett_Henderson
Here's a similar topic from last week... read my last post..
http://www.simviation.com/cgi-bin/yabb2 ... 1236282178
Re: Diving nose wheel!

Posted:
Wed Mar 11, 2009 12:36 am
by Dickert
Hi Brent,
Thanks for the help.