Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!
by Gradguy » Tue Jan 27, 2009 7:23 am
First I feel like I'm spaming this forum. Believe me I am really working hard day and night on this as it part of my graduate project.
I've made a custom 3d model. In Deep Exploration all the textures look great the model can be exported to google sketchup and all the textures work great their too. But not in gmax!
When in FSX, my custom 3d model uses a copy of the Robinson r22 .air and .cfg to make it fly. However the model is black and I won't even pretend to know how to fix it.
Is there a simple Deep Exploration or google sketchup pro or photoshop to FSX texture method?
I done so much reading on everything FSX i can keep it strait I just need somebody to filter for me.
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Gradguy
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by Alejandro Rhodes » Tue Jan 27, 2009 10:34 am
I really don't know what your doing with "Right Hemisfere Deep Exploration 3d program " I only use it to Pass (exports) Parts of my gmax into 3d studio max ,BTW I use it yesterday to export some of the Boeing 707 VC parts similar to the Boeing 727 for Not to doing then again.
this is not a software for developing MSFS models at all ,and if you did something in it you will have to export it as 3ds or direct model (x)
Last edited by
Alejandro Rhodes on Tue Jan 27, 2009 10:36 am, edited 1 time in total.
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by Gradguy » Tue Jan 27, 2009 3:40 pm
Alrot you are correct.
Last edited by
Gradguy on Tue Jan 27, 2009 3:49 pm, edited 1 time in total.
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