I was very busy with the textures on this one. And this time, they will be better than that of the Nissan. Here is an example of that:
http://www.flightsimgroundvehicles.com/ ... D=15993091
This is an old shot, so the seats have been textured.
Earlier in my blog, I said that it was practically practically impossible to impliment photorealistic textures for the Bugatti, mainly in part because of the difficulty of finding the right photos at a good-enough angle to impliment them. I guess I was wrong about that one because I managed to impliment such textures onto parts of the interior for a great effect. However, they will only be applied to the doors, parts of the center console, the pedals and the accessories. The rest of the textures are made from scratch. As for the exterior, you'll probably see a few phototextures for the engine top and possible the brakes. Other than that, the model looks great in my honest opinion.
However, the animations are annoying the heck out of me. I can't seem to get the tires to rotate even though I key framed according the SDK [0-25,25-50, 50-75, 75-100] while using the Animation Manager in FSTools for Gmax. Even simple keyframes like animating the steering wheel [tagged with Leverl_Stick_L_R] don't work. Any ideas why this is happeneing?
PS: The following liveries have been finalized.
1. Polizei (German Police)
2. Luxury Black
3. Luxury Red
4. Silver