So a model surface is assigned a texture when it is constructed, right? I have played with Gmax a bit and done that. When the texture is assigned and then run in a game, does said surface look for the entire texture name including the extention as in textureA.bmp or textureA.dds? Or does it just look for the name and not the extention... like just textureA? Also, can a gauge file be assigned to any kind of texture file like .bmp or .dds? Sorry for all the questions.
So a model surface is assigned a texture when it is constructed, right? I have played with Gmax a bit and done that. When the texture is assigned and then run in a game, does said surface look for the entire texture name including the extention as in textureA.bmp or textureA.dds? Or does it just look for the name and not the extention... like just textureA? Also, can a gauge file be assigned to any kind of texture file like .bmp or .dds? Sorry for all the questions.
//--------------------------------------------------------
[Vcockpit01]
file_1024=CII_VC_01.bmp // 24bit .bmp file in the ../panel.nn folder
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$CII_VC_01
So a model surface is assigned a texture when it is constructed, right? I have played with Gmax a bit and done that. When the texture is assigned and then run in a game, does said surface look for the entire texture name including the extention as in textureA.bmp or textureA.dds? Or does it just look for the name and not the extention... like just textureA? Also, can a gauge file be assigned to any kind of texture file like .bmp or .dds? Sorry for all the questions.
//--------------------------------------------------------
[Vcockpit01]
file_1024=CII_VC_01.bmp // 24bit .bmp file in the ../panel.nn folder
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$CII_VC_01
So a model surface is assigned a texture when it is constructed, right? I have played with Gmax a bit and done that. When the texture is assigned and then run in a game, does said surface look for the entire texture name including the extention as in textureA.bmp or textureA.dds? Or does it just look for the name and not the extention... like just textureA? Also, can a gauge file be assigned to any kind of texture file like .bmp or .dds? Sorry for all the questions.
//--------------------------------------------------------
[Vcockpit01]
file_1024=CII_VC_01.bmp // 24bit .bmp file in the ../panel.nn folder
size_mm=1024,1024
visible=0
pixel_size=1024,1024
texture=$CII_VC_01
On the file name thing, if it doesn't really care about the extention then I could theoretically replace a .dds file with a .bmp of the same name and it should use it instead or does it have to have the .dds file? What is the difference of using a .dds file for a material as opposed to a .bmp?
All of the "textures" (they're textures after the model is compiled)(materials in Gmax), in the Texture folder are for the 3D model.
The bitmaps in the panel folder are 2D images for the 2D panel.. they have nothing to do with the VC . The VC is as much a model as the plane itself. It's 3-dimensional and needs to be textured.
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