Passengers?

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Passengers?

Postby ShaneG_old » Wed Dec 17, 2008 5:09 pm

Is there, or has there ever been a plane which had passengers modeled in? I understand that this would probably be VERY time consuming, and difficult, but today while flying Brett's new bird, I heard some passengers scream when I made a less than perfect landing, and it occurred to me that I have never seen this feature in any plane.
Last edited by ShaneG_old on Wed Dec 17, 2008 5:10 pm, edited 1 time in total.
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Re: Passengers?

Postby Sean_TK » Wed Dec 17, 2008 5:42 pm

While these passengers are not interactive, and pretty much just sit there and enjoy the ride, they are there...

fs9_dh89.zip

@ Avsim.
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Re: Passengers?

Postby Alejandro Rhodes » Wed Dec 17, 2008 7:05 pm

I made those sounds ,the funny is I was trying to add this and i couldn't and I forgot to remove those wav sounds, tell me Shane, what modules do you have instaled ? :-?
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Re: Passengers?

Postby ShaneG_old » Wed Dec 17, 2008 7:33 pm

Do you mean modules as in my 'Modules' folder?  Or the SDK's?
I have all available SDK's for FSX & FS9, plus I also have Gmax installed.

In my Modules folder I have the standard FSX files, plus FSUIPC.dll and FSSound.dll.

Edit: after searching the sound folder, the two .wav files that have the screaming are : 732BELLY.wav and 732WINGSCRAPE.wav .

In my opinion, these sounds add a great deal of realism to the sim, as I'm sure this is how passengers would react during some of my landings, and more acrobatic flying. ;) I like them alot.[smiley=thumbsup.gif]
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Re: Passengers?

Postby microlight » Thu Dec 18, 2008 12:21 pm

A couple of sound sets that I use (737NG and 747) have these screaming passenger sounds, which I agree does add to the ambience! My 737NG panel also has a gauge that monitors your final few feet to the runway, and if you make a nice soft landing the passengers burst into spontaneous applause (not flames), and the co-pilot says 'nice landing, buddy!'.

I haven't come across any modelled passengers in an airliner - cor, just think of all the polys you'd need! Pity really because there are a few nice planes that have virtual cabins, and they're all empty...

;)
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Re: Passengers?

Postby ShaneG_old » Thu Dec 18, 2008 12:26 pm

A couple of sound sets that I use (737NG and 747) have these screaming passenger sounds, which I agree does add to the ambience! My 737NG panel also has a gauge that monitors your final few feet to the runway, and if you make a nice soft landing the passengers burst into spontaneous applause (not flames), and the co-pilot says 'nice landing, buddy!'.

I haven't come across any modelled passengers in an airliner - cor, just think of all the polys you'd need! Pity really because there are a few nice planes that have virtual cabins, and they're all empty...

;)


I think I have that one also! (I occasionaly make good landings. :D ;) )

It is a shame about the passengers, They have modeled every aspect of aviation except that one. Maybe we'll get it in FS11 ;D
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Re: Passengers?

Postby Sean_TK » Thu Dec 18, 2008 12:51 pm

Another issue that you come across is finding someone that is actually good at modeling people to the realism level of the rest of the aircraft.

The only passenger models I have seen are included in the Dragon Rapide that I linked to above, and you can also see 3d passenger models in POSKY's CRJ-200 exterior, spot view model.
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Re: Passengers?

Postby microlight » Thu Dec 18, 2008 2:40 pm

The HondaJet v4 by Mitsuya Hamaguchi has a modelled dynamic lady co-pilot and a passenger in a kimono, not to mention a fine DVC. The lady copilot is dynamic in more ways than one - when you turn the engines off, she teleports to the outside of the plane, waiting for the passengers. And the Fravin Cessna 150 Aerobat has two very animated flyboys inside, although you can't see them once you actually get inside!

Now what we need is a Lara Croft-lookalike airstew! I can dream, can't I?

I'm flying home from Germany tomorrow, so frohe Weihnacht in advance of next week, everybody!

;)
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Re: Passengers?

Postby Felix/FFDS » Thu Dec 18, 2008 9:58 pm

Another issue that you come across is finding someone that is actually good at modeling people to the realism level of the rest of the aircraft.



Getting people into the model is not a problem.  THere are several free people-modelling programs.  The problem is getting that mesh to a mangeable level!

For example, even getting a Poser 2 LoRes character into a modelling program can easily choke the program - not only are the fingers modelled, but the individual joints.   It's practically a separate project to rebuild a character into manageable "boxes"  that can be adequately textured.
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Re: Passengers?

Postby BFMF » Fri Dec 19, 2008 9:32 pm

If you're computer is having a hard time with frame rates while flying an empty commercial airliner, are you sure you want hundreds of people modelled into the DVC bringing fps down even further?
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Re: Passengers?

Postby ShaneG_old » Fri Dec 19, 2008 9:36 pm

Last edited by ShaneG_old on Fri Dec 19, 2008 9:37 pm, edited 1 time in total.
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Re: Passengers?

Postby Alejandro Rhodes » Fri Dec 19, 2008 11:09 pm

A single doll in the right seat (my famous copilots) has more poligons that the entire exterior model , I'm about to start a new Jet (January) ,and I don't think I am going to use females copilot anymore, too hard mapping ,and too weight for the game,etc , :o IMAGINE to fill all the seat with 20 passengers  :o

Besides ,people doesn't like it ,there will be just the exterior pilots.
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Re: Passengers?

Postby Dr.bob7 » Sat Dec 20, 2008 10:32 pm

ooooo another Alrot project!
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Re: Passengers?

Postby firemonte007 » Mon Dec 22, 2008 8:05 pm

where did you get those sound shane? and arlot can you give us a hint on what it might be?
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Re: Passengers?

Postby ShaneG_old » Mon Dec 22, 2008 9:13 pm

They are in Bretts new plane. Just land a little too hard or make some belly scrapes, and you should hear them. ;)
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