Hi just A short Question on Prop tags, we have prop, prop0, prop1, prop2, prop3.
Is [ prop ] always #1, or that just for single eng.
Rich
Re: Prop animation tags
Posted: Mon Nov 03, 2008 6:21 pm
by Felix/FFDS
prop_still, prop_slow, prop_blurred are equivalent to prop0_still, propp_slow, prop0_blurred, respectively - and those a are (basically) valid tags for FS2004.
For FS-X, it doesn't matter what you call the *part*, as long as you associate the animation correctly with animation tool (gmax) or in FSDS, tag it with the appropriate tag ...
Re: Prop animation tags
Posted: Tue Nov 04, 2008 3:05 am
by oldhorse
HI Felix Thank you for your reply. sorry it is FS9, So I can used prop0_* for #1 Engine. that Will make it simple. prop,mixture, throttle, all start with "0". I have it setup so when I start #2 the the prop will not turn in less #1 is running. LOL Back to work thank again Rich
PS will any of Dave Nunez FSDSxTweak work in FS9.
Re: Prop animation tags
Posted: Tue Nov 04, 2008 11:09 pm
by Felix/FFDS
PS will any of Dave Nunez FSDSxTweak work in FS9.
Only to the extent that the feature is supported in FS9.
FS-X eye cnady (bump maps, etc), no.
Some features of the FSDSxTweak may be used, in a convoluted way, (contact point/geat calculation, etc).
In general, I don't believe that it's been tried with an FS-9 x-file....
Re: Prop animation tags
Posted: Wed Nov 05, 2008 1:45 am
by oldhorse
Hi again Thank for the info, OK where did I put the manual :) Rich
Re: Prop animation tags
Posted: Mon Dec 08, 2008 4:35 am
by oldhorse
HI I was wondering if is possible make a toggle switch that could be used to switch from ground to flight idle. if so how would one wright it, I wouldn't know where to start.
Rich
Re: Prop animation tags
Posted: Wed Dec 10, 2008 4:33 pm
by Travis
What do you mean ground to flight idle? Do you want to have the prop animation switch when you flip the toggle?
Re: Prop animation tags
Posted: Thu Dec 11, 2008 3:03 am
by oldhorse
Hi Thank for the come back, sorry I didn't word it right. On the king air 350 ECU panel, The two right leavers call fuel cut off, all so switch from high idle to low idle. I would like to do the same with toggle switches.
This XML, switch them, But it used one switch for all eng and switch to hight idle at 30% throttle. I want to switch each eng like the king air with toggle switches.
PS sorry for not word it right, that why I don't post very much, I usually end up in trouble.
Re: Prop animation tags
Posted: Thu Dec 18, 2008 3:40 pm
by HarvesteR
i think i get what you're saying.. you want flipswitches to control fuel cutoff...
well, the default 747 has them, or even the 737, those are disguised as little levers on the base of the throttle quadrant, but they do work as switches
the MakeMDL SDK should have the tagnames for them
if you want to preserve the functionality of the KingAir's levers, but have your own look like switches, it's just as simple, tag your switch with the KingAir lever name (which should also be found on the SDK)
switches and levers all work te same way, they are animated parts, which, in theory could look like anything, once clicked they perform their animations in accordance to what the behaviour set by the tagname you give them dictates
Cheers
Re: Prop animation tags
Posted: Mon Dec 22, 2008 7:05 am
by oldhorse
Hi sorry for not getting back to you sooner, my COPD is now at the stage, I had to start oxyagn. Talk about putting the brakes on life!
Yes this is the tagnames (A:general eng1 mixture lever position,part) setup like this, it work like the king air 350
(A:general eng1 mixture lever position,part)
but when I set it up to work with toggle switch it go from hight RPM to stop or idle cut off. what I need is to stop at a lower RPM, not idle cut off.