by HarvesteR » Wed Nov 19, 2008 10:39 am
think if it like this:
UVWmap modifier is like wrapping a textured foil around your model
UVW Unwrap modifier is the exact opposite, you're mapping vertexes onto the texture
they each have their advantages over the other... for intance, UVW unwrap is better for when you have a single bitmap that contains textures for many parts, and UVW map is better when you have a tiling texture (like floor carpet)
do not use the material bitmap tools, since they have no effect on the model after export and will just make things a lot more confusing in Max, those tools are there for making renderings and animations, not game models
Oh, and trust me... the Oohh Aahhs will just keep on coming... i've been messing with this thing for 5 years and i still get surprised
(i don't think even the guys at AutoDesk each know the entire program ;) )
Cheers
Last edited by
HarvesteR on Wed Nov 19, 2008 10:41 am, edited 1 time in total.

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