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Out of curiosity..

PostPosted: Fri Oct 31, 2008 2:10 am
by Boikat
Does anyone use "Blender" to create their 3d models?  Someone on another non-sim related board suggested it, and it looks pretty good.  I was just curious if anyone else had any experiance with it, and how it stacks up compaired to GMax in using and in "learning curve"?

Re: Out of curiosity..

PostPosted: Fri Oct 31, 2008 8:47 am
by Travis
I fiddled with it for a bit, and the learning curve is MUCH easier than Gmax, or probably even FSDS.  Don't know, never used FSDS.  But Blender has a few drawbacks.  It won't be as powerful as Gmax, since it was designed with full game creation in mind.  It would be highly useful in designing some type of terrain or a large structure, but you would have to go to Gmax to get the full capability of either FSX or FS9.

Re: Out of curiosity..

PostPosted: Fri Oct 31, 2008 1:00 pm
by Fr. Bill
[quote]Does anyone use "Blender" to create their 3d models?

Re: Out of curiosity..

PostPosted: Fri Oct 31, 2008 4:55 pm
by Felix/FFDS
For *me*, seeing that I'm used to FSDS and, to a point, gmax, Blender's interface is anything but "easy" .  When I use it, it's as a conversion gateway .. (then again, I haven't given Blender a thorough "shaking out" .

Re: Out of curiosity..

PostPosted: Fri Oct 31, 2008 10:00 pm
by Boikat
I'll have to see how it goes, I guess.  Since I'm just starting on the designing thing, I'm not wedded to any one app or the other.

Thanks for the input, guys! :)

Re: Out of curiosity..

PostPosted: Sat Nov 01, 2008 10:45 am
by garryrussell
One thing worth considering

As you get more into model building you will need advice.

For that reason alone you might be better to stick with one of the tried and tested programmes.

Re: Out of curiosity..

PostPosted: Sun Nov 02, 2008 12:50 pm
by Boikat
One thing worth considering

As you get more into model building you will need advice.

For that reason alone you might be better to stick with one of the tried and tested programmes.




True, however, both are tried and tested.  Logically, if I had a Blender question, I'd seek advice from a Blender board.  Likewise for a GMax question wouuld be asked here , or on a GMax board.

But, again, at this point in time, I'm just "splashing around in the pool", though I am working of a model in GMax.  It's likely just a "Mk1", and will be tossed after I actually know what I'm doing, and then redone rom scratch.  As far as Blender, I haven't installed Blender yet, since I'm waiting on a graphics card (Should arrive this week.  It's a "PNY Geforce FX5200 256MB PCI Graphics Card".)

Re: Out of curiosity..

PostPosted: Thu Nov 06, 2008 7:00 am
by decapod
Another thing to consider is that gMax won't work for FS11.

I'm using 3D canvas for FSX. http://www.amabilis.com
Basically I have duplicated the gMax game pack as plugins for the program.

Tutorials here:
Scenery
http://forums.uktrainsim.com/viewtopic.php?f=18&t=86566
Aircraft
http://forums.uktrainsim.com/viewtopic.php?f=18&t=88061

Image

Image

Re: Out of curiosity..

PostPosted: Thu Nov 06, 2008 7:02 am
by decapod
I should add it is the PRO version of 3D canvas ($70) that is required to run the plugins, the free(trial) version will not do this.

Re: Out of curiosity..

PostPosted: Thu Nov 06, 2008 9:18 am
by Boikat
Another thing to consider is that gMax won't work for FS11.


FS11?  

Re: Out of curiosity..

PostPosted: Thu Nov 06, 2008 11:32 am
by decapod
Another thing to consider is that gMax won't work for FS11.


FS11?

Re: Out of curiosity..

PostPosted: Thu Nov 06, 2008 7:08 pm
by N2056
Gmax will still work in that FS11 will support true FSX models.

Re: Out of curiosity..

PostPosted: Thu Nov 06, 2008 8:34 pm
by Felix/FFDS
Gmax will still work in that FS11 will support true FSX models.


So long as you're migrating to FS11 from FS-X Deluxe and have the SDKs updated.....  Whoever comes in "new" will have a choice.

Having said that, ACES is looking towards being more "third party program"  friendly, rather than developing tools for *just* 3D Max, recognizing that it is a pricey program .

Re: Out of curiosity..

PostPosted: Thu Nov 06, 2008 11:00 pm
by Boikat
Another thing to consider is that gMax won't work for FS11.


FS11?