I first tried using "texture_T" in the Diffuse Color and Specular Color sections of the Material Editor in Gmax, and "texture_L" in the Self-Illumination section.
Then I tried using just "texture_T" in the Diffuse Color section, and left all the others blank. But no matter what, I still get the same issue.
What am I doing wrong?
I know I've done this before, but I guess it's been so long that I just can't remember what I did to make it work right the last time.
