A few questions about GMAX

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A few questions about GMAX

Postby Dr.bob7 » Sun Jul 27, 2008 9:43 pm

well I just downloaded the 30 day trial and started messing around I like it almot more that that truspace design program, like alrot suggested on the other topic make a basic model, (I made a cylinder with 2 boxes coming out and a 3rd for the tail) now im far from desiging aircraft but how much does GMAX cost (didnt see a price ontheir website) and what files can be complied into FSX (whitch ill need someone to do since i have standard FSX  :P)
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Re: A few questions about GMAX

Postby Boikat » Sun Jul 27, 2008 10:12 pm

It's my understanding that GMAX is free.  I didn't see any "30 day tiral" thing, either.  

I made a "spherething" instead of a cylinder with slab wings.  I still do not see how to export it to the sim for testing, however.  Somewhere along the line it has to be converted to a "spherething.mdl......
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Re: A few questions about GMAX

Postby Dr.bob7 » Mon Jul 28, 2008 7:34 am

Ive never seen a stand alone GMAX product for free all i can find is autodesk 3dsmax and it looks the same
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Re: A few questions about GMAX

Postby NitroPower » Mon Jul 28, 2008 9:52 am

Get Maya PLE (personal learning edition) Its a great program, and i use it to build simple planes. (however, i cant 1.Export them to the sim and 2.I cant build flight dynamics! :-[ )
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Re: A few questions about GMAX

Postby Alejandro Rhodes » Mon Jul 28, 2008 9:53 am

Gmax is a completely freeware product you can use it from Microsoft Flight Simulator Deluxe edition DVD1 , or Download it from here

http://www.turbosquid.com/gmax

the only thing you need is to register ,
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Re: A few questions about GMAX

Postby Felix/FFDS » Tue Jul 29, 2008 5:36 pm

gmax 1.2 is on the FS2004 disk (with teh FS2004 SDK) AND the
FS-X Deluxe SDK installs the gmax executables (of course, you need FS-X SDK 1 to actually GET the gmax FS-X tools, but.....
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Re: A few questions about GMAX

Postby billtill » Thu Jul 31, 2008 1:45 am

What SDK's do I need for CFS2? Maya PLE has exporting disabled BTW.
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Re: A few questions about GMAX

Postby Alejandro Rhodes » Thu Jul 31, 2008 10:09 am

(of course, you need FS-X SDK 1 to actually GET the gmax FS-X tools, but.....



??? :-?
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Re: A few questions about GMAX

Postby Felix/FFDS » Thu Jul 31, 2008 5:02 pm

(of course, you need FS-X SDK 1 to actually GET the gmax FS-X tools, but.....



??? :-?



The FS-X, as originally issued with the FS-X Deluxe DVD, included only the xtomdl.exe and plugins for 3DSMax.  At that time, Microsoft had not received authroization to release the gmax tools from discreet/Autodesk.  SDK Sp1 was released, and THAT update added the gmax tools.
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Re: A few questions about GMAX

Postby Felix/FFDS » Thu Jul 31, 2008 5:06 pm

What SDK's do I need for CFS2? Maya PLE has exporting disabled BTW.


For CFS2, you need either FSDS2, or gmax and the FS2002 gamepack.  You can actually use the FS2004 gamepack, but without the custom XML animations - just stock animations.
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