Before a War Starts...

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

Before a War Starts...

Postby Fr. Bill » Tue Jul 15, 2008 11:40 am

...Let me correct some misunderstandings regarding the "decompiling" of existing FS models.

First, this is nothing new. There have been programs around for the last decade that would allow anyone with the time, tools, and inclination to "decompile" or somehow "capture" any flightsim model.

That it has rarely occurred is due in large part to two factors, the chief of which is one of honor and integrity on the part of most modelers in the community.

The second factor - and this is true of the "Blender/Import Script" method as well - is one of practicality:


The end result of any capture and or script method of "ripping a model file" is a complete mish-mash of mesh...
[color=#000000]
1. ALL parts in a single draw call are welded together, whether they are related to one another or not. You may have one-third of the fuselage, one wing tip, and the left main gear's compression strut welded together into a single part.

2. ALL parts hierarchy is lost. This means that all animation control nodes, and the associated parts of a complex animation linkage are gone... P O O F !

3. ALL part names are lost, having been replaced by such informative and useless names as "Drawcall1", "Drawcall2", etc.

4. ALL texture names and UVW Mappings are lost, resulting in a completely naked model.

5. ALL animations are lost. While recreating 'stock animations' isn't terribly difficult, any custom animations in the original model are lost forever. If the "ripper" doesn't have the original XML script to copy, or lacks the skills to write their own...
BillImage Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
Fr. Bill
Captain
Captain
 
Posts: 961
Joined: Sun Apr 27, 2003 1:31 pm
Location: Hammond, IN

Re: Before a War Starts...

Postby Alejandro Rhodes » Tue Jul 15, 2008 11:49 am

::)What a strange coincidence professor,I was talking about this in other thread ::)

LOL

Thanks Bill ,even though you already told me this in my second home FFDS ,I was worried about to see my plane in others hands as a open file
I trust everything you said ,and for the sake I hope this blender=   %$@/%& doesn't work good enough and I hope that those who made that program gets Gonorrhea  :P.. 8-)

;D

Cheers and thanks for this post ,I really feel kinda relief [smiley=bed.gif]    
Alejandro Rhodes
Ground hog
Ground hog
 
Posts: 0
Joined: Sun Jan 27, 2013 6:33 am

Re: Before a War Starts...

Postby Fr. Bill » Tue Jul 15, 2008 11:57 am

::)What a strange coincidence professor,I was talking about this in other thread ::)


It's no coincidence; I read the other thread. I decided to post my commentary as a new thread so that hopefully the message won't get "lost in the noise..." :)

Many of us told the author of the Blender Import script that this would be the result, and urged him in the strongest way to not release the Import script.

As it is, the Export script won't be an issue, provided he ever completes it to make it compliant with the unique, FS style X file format.
BillImage Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
Fr. Bill
Captain
Captain
 
Posts: 961
Joined: Sun Apr 27, 2003 1:31 pm
Location: Hammond, IN

Re: Before a War Starts...

Postby Alejandro Rhodes » Tue Jul 15, 2008 12:35 pm

::)What a strange coincidence professor,I was talking about this in other thread ::)


It's no coincidence; I read the other thread.


I know Bill  ;D,I was kidding my good friend.. ;D


Many of us told the author of the Blender Import script that this would be the result, and urged him in the strongest way to not release the Import script.


I got a better suggestion  ::)

     Image
Last edited by Alejandro Rhodes on Tue Jul 15, 2008 12:42 pm, edited 1 time in total.
Alejandro Rhodes
Ground hog
Ground hog
 
Posts: 0
Joined: Sun Jan 27, 2013 6:33 am


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 574 guests