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X files with Gmax

PostPosted: Mon Mar 17, 2008 8:34 pm
by Imsuck
ok...so I've downloaded MakeMdl SDK.exe. But the problem is that when I select a Gmax file for the input file, it says that it is not a proper X file. So, I want to ask you guys, how DO you make an X file with Gmax?
and i'm sorry for making so much posts for this

Re: X files with Gmax

PostPosted: Wed Mar 19, 2008 11:01 am
by Fr. Bill
ok...so I've downloaded MakeMdl SDK.exe. But the problem is that when I select a Gmax file for the input file, it says that it is not a proper X file. So, I want to ask you guys, how DO you make an X file with Gmax?
and i'm sorry for making so much posts for this


You must have the export module from the FS9 SDK installed IN GMax per the very clear instructions included in the SDK. The export module plugin is what converts the .gmax source into an .X file for use by MakeMDL.exe...

Instead of asking endless questions, take the time to actually read the SDK's instructions first...  :o

Re: X files with Gmax

PostPosted: Fri Mar 28, 2008 5:37 pm
by microlight
The truth is out there...

;)

Re: X files with Gmax

PostPosted: Sat Mar 29, 2008 12:25 am
by Milton
Actually, the export program is FSModelExp.dle; this program allows gmax to export the scene.  Makemdl then picks it up to compile, the output of which is the .mdl file.

gmax --> FSModelExp.dle --> Makemdl --> .mdl

Both FSModelEXP.DLE amd makemdl.exe must be in the gmax Plugins folder.

Re: X files with Gmax

PostPosted: Sat Mar 29, 2008 2:15 pm
by Fr. Bill
I thought I'd just said that...

Re: X files with Gmax

PostPosted: Sat Mar 29, 2008 6:09 pm
by Milton
Fr. Bill,

You of all people should know that to show someone the "light", you do not beat them over the head with the "Good Book" but quote chapter and verse.