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Leduc

PostPosted: Wed Jan 02, 2008 7:48 pm
by Falcon500
as promised, as per this thread http://www.simviation.com/cgi-bin/yabb2 ... 1190522045

now that Kevin and Dornep have fixed my Gmax affair i have started the basic model

and may, if i can work on them while going to school should be done by summer (not at school)

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Re: Leduc

PostPosted: Thu Jan 03, 2008 9:39 pm
by Falcon500
updated pics

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not sure whats going on, things kicking my butt.

boolean-cut-refine causes all sorts of "helper" edges to apear

and if i make a four sided box (six polys) it automatically makes it 12polys by adding diagnals

Re: Leduc

PostPosted: Thu Jan 03, 2008 9:49 pm
by Falcon500
pics of the goofy helper edges

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Re: Leduc

PostPosted: Fri Jan 04, 2008 12:24 am
by Travis
What's meant by "polygon" is a surface drawn between three points.  Since your box has four points per side, there has to be two polys to account for the extra point.  On a pyramid, each side has only three points, hence the four polys.

Re: Leduc

PostPosted: Sat Jan 05, 2008 10:59 pm
by Falcon500
slim down cowling, separated cowling, addition of control bubble thingies (<

Re: Leduc

PostPosted: Sun Jan 13, 2008 8:23 pm
by Falcon500
Found a pit pic

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im also working on re-mirroring all the parts, i was using the pull down menu on the side toolbar ::)

Re: Leduc

PostPosted: Fri Jan 18, 2008 10:23 pm
by Falcon500
a little refinement, i also de mirrored, then re mirrored most of the parts.

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;)



and i started work on my duck boat (a full scale wood boat not gmax) 8-)

Re: Leduc

PostPosted: Sun Feb 03, 2008 7:21 pm
by Falcon500
looks great in the air, wish i could see the cockpit(VC) but i dont know what little thinga-majigger i need to see it its probably some dummypoint with and special name  ::)

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