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More 3 view woes...

PostPosted: Sun Jan 13, 2008 1:34 pm
by Tweek
Once again I've got into a mindset that I'll take up modelling (and more than likely will give up soon enough), but this is actually the furthest I've ever got, so who knows... ;D

Anyway, I've been using this tutorial to create the plan views to at least allow me to ATTEMPT to start the actual modelling process... but I'm only half way there.

As you can see, I've got the top view about right, nothing wrong there, but then it all begins to go wrong (surprise surprise) when I try to do anything else. Like so:

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I can't figure out for the life of me why the left viewpoint flips round, cuts off at the nose, and places the rest of the bitmap at the tail, and why front/back bitmap has decided to rotate itself, despite the original being in the correct position (as you can just about see in the material editor window).

These are the views I'm using (obviously larger than this):

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I'm sure someone knows what silly mistake I'm making, or an easy way to resolve the problem. :P

Re: More 3 view woes...

PostPosted: Sun Jan 13, 2008 2:00 pm
by Falcon500
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the rotation should fix it. ;)

mine arent to scale, i dont  use that method ;)

Re: More 3 view woes...

PostPosted: Sun Jan 13, 2008 2:13 pm
by Tweek
I've seen those options before, but now don't know how to get them back. ::)

As you can see, no Bitmap parameters, Noise or Coordinates.

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Each step at a time... ;D

Re: More 3 view woes...

PostPosted: Sun Jan 13, 2008 3:09 pm
by Falcon500
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you have the blue one selected, you need the red ones

:)

Re: More 3 view woes...

PostPosted: Sun Jan 13, 2008 4:01 pm
by Tweek
Thanks, that worked a treat. Any word on how to flip the Left image?

Also, it's rather pixelated, certainly too much to work with. Is there any way to remedy this? The largest bitmap is 2442 pixels wide... I don't suppose that's too large, or something?

Re: More 3 view woes...

PostPosted: Sun Jan 13, 2008 4:40 pm
by Falcon500
im not so sure about the pixelation but, you can either flip the image with your favorite image editor, or just flip the view to the right side in the viewport

Re: More 3 view woes...

PostPosted: Mon Jan 14, 2008 1:37 pm
by Fr. Bill
If you wish, send me the 3view images and I'll create a properly scaled and calibrated box for you.

n4gix@comcast.net

Re: More 3 view woes...

PostPosted: Mon Jan 14, 2008 1:47 pm
by Tweek
It's ok now, but thanks. I hadn't got "Match bitmaps as closely as possible" ticked.

The modelling is coming along nicely, but still many more hurdles to overcome.

Re: More 3 view woes...

PostPosted: Mon Jan 14, 2008 8:34 pm
by Wing Nut
If it's looking a bit pixellated, you might try this...

Go to 'Customize' then 'Preferences'
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Highlight the 'Viewports' tab, then look for the 'Display Drivers' section.  You are dealing with both of these buttons here.

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Choose 'Configure Driver' first, and set the texture size to '512'

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OK out of it, and select 'Choose Display Driver.'
Set the driver to 'Open GL' and exit back to the program.  I highlighted the wrong one here; sorry about that... :-[

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Hopefully that should help some.  It may not be perfect, but it will make it better...