I recently started my project called "Project Dreamliner".
I know there are allready one or two 787s out, but I hope to make an aircraft for FS9 and X,
which has a very high quality and much detail. I'm pretty sure I'll release it both pay- AND freeware,
with differences in version and painting variety I think.
Guys who are interested in helping me with airfiling, lighting or texturing are welcome! I would of course strictly seperate the texture ressources from pay and free version. Of course if you want to help me and you'd also do for the commercial version,
we'd need to find a good contract


From time to time I'll show you my work - if you're interested or not!

Now I'll start with a question, I need your help!
Remember, I want to get this to really good quality!
What do you think of the polygon density this fuselage has?
Please tell me if you think it is too low-poly, too high-poly or whatever you believe how it should be.
And note that this fuselage has turned smoothing of for better visibilty while designing and no window and door cut-outs , yet.

best,
rev