Bristol Freighter for FSX

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Bristol Freighter for FSX

Postby shmbry » Sun Oct 14, 2007 1:10 pm

BRISTOL FREIGHTER MK 1 TO 31 FOR FSX

I've been researching this since 1996 and have been modelling since 2005. It's gone through several transitions mostly as a result of fresh information and upgrades to FSDS. The latest change was to FSX.
There is no release date as this is my first model and so I'm learning as I go.

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Re: Bristol Freighter for FSX

Postby M.R.Maiornikov » Sun Oct 14, 2007 3:22 pm

wow amazing  :o  :D
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Re: Bristol Freighter for FSX

Postby Travis » Sun Oct 14, 2007 11:27 pm

Holy merciful polygons!  That is tremendous.  I love the detail work on that.  Those shots of the interior say it all . . .
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Re: Bristol Freighter for FSX

Postby Boeing27 » Wed Oct 17, 2007 6:57 pm

Hey that's pretty cool I can't wait for release.
Nascar and Sopwith Pup coming soon!
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Re: Bristol Freighter for FSX

Postby LeFeaoux » Tue Oct 23, 2007 9:59 pm

Holy cow!!! That is awesome! Only thing is, I look at all the awesome work you have done here and I cannot help but wonder how long it took you to make that. It makes me realize just how much there really is to modeling these aircraft and the kind of work and time I am going to have to invest in this endeavor myself.  :o

Great Model!
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Re: Bristol Freighter for FSX

Postby Ashar » Tue Oct 23, 2007 11:07 pm

WOW...That looks beautiful...I wonder if it'll be FS9 compatible? :o :o :o
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Re: Bristol Freighter for FSX

Postby flyboy_14 » Tue Oct 23, 2007 11:51 pm

WOW...That looks beautiful...I wonder if it'll be FS9 compatible? :o :o :o



I agree! I would love this to be in FS9 as well!
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Re: Bristol Freighter for FSX

Postby shmbry » Wed Oct 24, 2007 2:25 pm

Holy cow!!! That is awesome! Only thing is, I look at all the awesome work you have done here and I cannot help but wonder how long it took you to make that. It makes me realize just how much there really is to modeling these aircraft and the kind of work and time I am going to have to invest in this endeavor myself.  :o

Great Model!



There actually isn't That much work involved in the modelling. It's only taken this long because:

A, I've gone back to a couple of items to remodel them when fresh, more detailed, information has been     found.

B, I've been learning how to use the program ( FSDS )

The lessons I've learnt are that you can't do too much research. You will only get out what you put in.
90% of the time has been spent on research, finding original drawings, manuals, photographs, measurements and contacting people who have worked on / with or flown the aircraft.

Once you have decided what aircraft you want to model do plenty of research ( did I mention research before ? )

Don't be afraid to go back and remodel something. I find it's easier to work on two or three parts at once, otherwise it can get tedious. But don't get too far ahead before you actually finish a part.

One of the things I would change, if I started again, and will change for my next model would be to texture as I go.

You must save frequently, and I mean frequently, I save up to 25 files in an 8 hour session. Do frequent tests in FS, not the whole aircraft but just the part you are working on. If you set up the aircraft cfg file early on then the part will show up were it's meant to be, a seat in mid air for example.

Good luck with what ever you decide to model.
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Re: Bristol Freighter for FSX

Postby LeFeaoux » Wed Oct 24, 2007 4:34 pm

[quote][quote]Holy cow!!! That is awesome! Only thing is, I look at all the awesome work you have done here and I cannot help but wonder how long it took you to make that. It makes me realize just how much there really is to modeling these aircraft and the kind of work and time I am going to have to invest in this endeavor myself.
Last edited by LeFeaoux on Wed Oct 24, 2007 6:15 pm, edited 1 time in total.
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Re: Bristol Freighter for FSX

Postby shmbry » Thu Nov 15, 2007 10:00 am

Thanks for all your comments, they are extremely encouraging.

Here is an update on progress with the model.

I've been able to add the Cargo door operating handle to the model. The rest of the mechanism will follow.

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Also I've now incorporated the door locks. Some of the stringers have also been added to the interior.

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Through some XML Kung Foo the cargo doors will;

Open and close automatically with the default SHIFT+E then 2, this also opens and closes the locks.

Open manually by clicking the right side of the plate behind the handle, the doors will only open manually if all the locks have been opened
manually with a right click.

Close manually by clicking the left side of the plate, the locks then have to be manually closed with a left click.

If the locks are clicked either left or right with the doors opening or closing manually the locks will not close.

The doors can only be opened or closed with the aircraft on the ground and only if both props are not turning.

I have also cleaned up the seat cushions and given them a more rounded authentic appearance.

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The seats have now been animated. In the case of the Co Pilots seat it can;

Travel forwards / backwards. This will move the view point forwards / backwards. It will only travel backwards if the floor hatch is closed
exactly as in the aircraft.

Raise and lower. This will raise / lower the view point.

Raise and lower the arm rests.

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Once again many thanks for your comments, and I'll keep you posted as the model developes.
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Re: Bristol Freighter for FSX

Postby swordfish1227 » Sat Nov 17, 2007 8:04 pm

HOLY S***!! :o :o That's amazing!! I have never seen a more detailed creation for flight sim, even payware!!

Hopefully i can upgrade my computer to run fsx even if just for this!
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Re: Bristol Freighter for FSX

Postby mossdog » Thu Dec 27, 2007 9:40 pm

This is easily the most insanely detailed model i have ever seen. Ever i mean. Round of aplause please Mr Shmbry deserves it.
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Re: Bristol Freighter for FSX

Postby M.R.Maiornikov » Fri Dec 28, 2007 11:04 am

this plane is gonna ROCK!!!!  :o keep up the great work mate.
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Re: Bristol Freighter for FSX

Postby Falcon500 » Fri Dec 28, 2007 8:57 pm

:o I bow down to the 3d design god........ Lord Shmbry

may you have mercy on my soul
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




                       The GMax effect[img]http://ww
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