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FSDS Newbie

PostPosted: Mon Dec 24, 2007 7:15 am
by ivormills
I am just starting out with FSDS mainly for scenery objects. I am using some of the simple preset shapes at first but I am stuck on a couple of things. When using a tube and applying a colour/texture, how do I apply this to the inside face of the tube?
This will be part of my first project to make a runway wigwag. Any pointers on how to add the flashing lights would be much apppreciated, maybe there is a tutorial that covers this?

Many thanks.

Re: FSDS Newbie

PostPosted: Wed Dec 26, 2007 5:16 am
by ivormills
Further to my last post regarding the flashing lights, I have done some searching and it appears that the condition of lights can be set in the 'pre draw process' by entering condition, variable ID and value etc. that is recognised by fs. I have found a set that switches lights on at night but I am looking for an intermittent flashing effect. Question, where can I find a list of the condition varibles used in FS with an explanation of their functions? This would be very helpful for other projects as well. Thanks in anticipation :)

Re: FSDS Newbie

PostPosted: Wed Dec 26, 2007 10:48 am
by Felix/FFDS
IT's very important that you state which version of FSDS are you using, and for which version of Flight Simulator you are modelling.

THe rason for this is that before FSDS 3.0, FSDS uses an internal compiler, and allows "pre-processes", that in a way, made life easier for modellers.  From FSDSD version 3.0 uses makemdl.exe (modelling per FS2004 SDK) and version FSDS3.5 uses both the FS2004 SDK and the FS-X SDK (for FS-X), where you no longer can use the built in FSDS pre-processes.  You would have to emulate the pre-processes with XML coding - sometimes.

Re: FSDS Newbie

PostPosted: Thu Dec 27, 2007 2:06 am
by ivormills
Hi, I am using FSDS Version 3 with FS 2004.

I have made some progress with the WigWag although there is some way to go.

Image

I have worked out how to get alternating flashing lights WigWag style by using the built in Pre-Process 'Beacon on' Beacon off'

Image

There are only 17 pre-sets listed in pre-process but there must be hundreds of actions and variations you could apply if you knew the variables/values.
I am no programmer but could certainly apply the actions if there was a list of funtions available with explanations.

Thanks