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Bugatti P-110

PostPosted: Thu Aug 30, 2007 3:53 pm
by Travis
I've started a new project recently that I think will be a great addition to any pilot's hangar.

It's the Bugatti P-110 fighter.  For more information, click here.

Image

It's about 90% complete for the exterior, and I still have to create the VC.  But I think it will be ready to start airfile testing around the middle of next month.  I could use some help with the flight dynamics, so if anyone is interested, email or PM me.

If you would like to see more shots, let me know! :)

Re: Bugatti P-110

PostPosted: Thu Aug 30, 2007 3:56 pm
by spitfire boy
Woah-ho-ho-hohhh... :o

Looks incredible!! So sleek!!

Are you planning to make it for FS9 or FSX - or will it be compatible with both? :D

Re: Bugatti P-110

PostPosted: Thu Aug 30, 2007 4:01 pm
by Travis
Woah-ho-ho-hohhh... :o

Looks incredible!! So sleek!!

Are you planning to make it for FS9 or FSX - or will it be compatible with both? :D


I'd like to make it compatible with both (a version for each) but I don't have the SDK for FSX, nor the knowledge to make it work right.  I can do the FS9 version, but if there is someone out there that would like to compile it for FSX, get in touch with me and I'll send it over whenever it's ready to convert.

Re: Bugatti P-110

PostPosted: Thu Aug 30, 2007 7:13 pm
by Greg Ebnit EApilot
Looks like just your taste Locke. ;) Ive noticed that you only do unusual aircraft. 8-)Very very nice. I should  be able to help out with the airfile when the time comes. Let me know if and when.

Re: Bugatti P-110

PostPosted: Thu Aug 30, 2007 7:23 pm
by alrot
Awsome Locke!

Re: Bugatti P-110

PostPosted: Thu Aug 30, 2007 11:41 pm
by Travis
Some cockpit detail in the works . . .

Image

Re: Bugatti P-110

PostPosted: Fri Aug 31, 2007 5:13 pm
by Greg Ebnit EApilot
I see bolts  :o nicccce. What are the 2 cannisters forward of the gear box? Wonder what it would sound like in the cockpit of this aircraft if you were to actualy fly it. With the propeller shaft right under you the gear box out in front and engine behind. Hhhmmm.... :-? Interesting.

Re: Bugatti P-110

PostPosted: Fri Aug 31, 2007 5:16 pm
by Travis
[quote]I see bolts

Re: Bugatti P-110

PostPosted: Fri Aug 31, 2007 6:06 pm
by Stubbedtoe18
Damn that looks cool.  Hope there's gonna be a VC, it'll be worth getting.

Re: Bugatti P-110

PostPosted: Fri Aug 31, 2007 8:37 pm
by Felix/FFDS
Nice ...

You might want to check Bill (LIonheart) Ortis'  payware....

http://www.lionheartcreations.com/Bugatti.html

Re: Bugatti P-110

PostPosted: Fri Aug 31, 2007 10:19 pm
by Travis
Nice ...

You might want to check Bill (LIonheart) Ortis'  payware....

http://www.lionheartcreations.com/Bugatti.html



Yeah.  That's where I first found out about the P-110.  It's a very interesting design: inovative and different.    But I've always held that FS should be a freeware-based addon program.  I've seen (and used) payware that I thought was below average (no names ;)) and flown freeware that blew most payware addons out of the water.  Milton Shupe's aircraft, for instance, are a remarkable example of just such a concept.  Each one is painstakingly created to be as accurate to the actual aircraft as possible.  Even William Ortis's stuff is very well-made, and a fair amount of it is freeware.

On the other hand, if you're willing to shell out $10, his stuff is going to give you a much more detailed and expanded version.  The Bugatti Racer package he's set up contains 9 aircraft, 2 cars, a racing course/airfield and the Bugatti estate, along with numerous other addon parts that really create a great atmosphere.

I'm building the P-110 more to test my skills and have one of my own that I created than to go into some competition with his.

Re: Bugatti P-110

PostPosted: Fri Aug 31, 2007 11:43 pm
by Katahu
Interesting.

There is a Bugatti Veyron listed in my website as one of my future projects. When that comes around, maybe we can start a race with both Bugattis. ;D

Re: Bugatti P-110

PostPosted: Sat Sep 01, 2007 2:23 am
by an-225
The first step in getting it (somewhat) FSX ready is to leave no part untextured. In FS9, the default no texture colour was grey. Now, in FSX, its black. :P

Re: Bugatti P-110

PostPosted: Sat Sep 01, 2007 2:38 am
by Purplehaze515
Ive been waiting for one of these for so long. Ever since i saw this in the EAA Museum in Oshkosh Wisconsin ive wanted one for FS really lookin forward to this

Re: Bugatti P-110

PostPosted: Sat Sep 01, 2007 6:24 am
by Felix/FFDS
I'm building the P-110 more to test my skills and have one of my own that I created than to go into some competition with his.


This is the crux of flightsim modelling....you build what you want, just because...