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Landing Gear Naming/Parenting

PostPosted: Mon Nov 05, 2007 6:49 am
by Dornep
Hello all It's been a good long while since I tried animating landing gear and the last time I did that I was using FSDS2.I'm sure this has come up a thousands times but I couldn't seem to find a clear answer using the search, so here it is.


When animating landing gear, say C_Gear.. Does each individual part attached to that section of gear have to be named C_Gear, C_Gear_01, C_Gear_02, etc to animate correctly ingame?

OR can I just parent the lower portions of the landing gear to the upper portions and leave them named C_Gear, Cylinder18, Cylinder19, etc? I'm guessing I will have to use the C/L/R Gear tags on the gear doors anyway..

I'm just trying to avoid renaming 30-40 objects with the C_Gear/L_Gear/R_Gear tag.

Any help is much appreciated.

Re: Landing Gear Naming/Parenting

PostPosted: Mon Nov 05, 2007 8:46 am
by Brett_Henderson
Are you still using FSDS ?

Re: Landing Gear Naming/Parenting

PostPosted: Mon Nov 05, 2007 12:26 pm
by Dornep
Sorry about that, I should have been more specific. I'm using 3dsmax 7.

I've been unable to get FSX to run on my PC so I'm going for an FS9 release first, and then I will probably try and find somebody to hand it over to, so they can get it into FSX.

So right now I'm trying to get everything animated properly for FS9. If I have to use the landing gear tags on each part and parent them to C/L/R_Gear, that won't be too bad.

While I'm on the landing gear subject, I could use some clarification on the steerable nose wheel. The FS9 SDK says to use the C_Wheel tag, Key 100 being 0 Degrees, Key 200 being 360 Degrees Clockwise.

Do I parent the C_Tire_Still/Blurred to a part named C_Wheel which is keyframed for left/right rotation?

Thanks for the help

Re: Landing Gear Naming/Parenting

PostPosted: Mon Nov 05, 2007 12:54 pm
by Brett_Henderson
That all depends on what parts of the landing gear "turn"..

You need to have c_wheel "on top" of everything that turns.. On some nose gear, that would be everything.. on some you can get away with just "turning" the fork and wheel/tire.


The little red box (arrow indicated) is the c_wheel here(and the parent to everything below), because everything (struts, scisors, landing light, fork, splash-guard, wheel and tire) turn as one, on the ground.

Image

Re: Landing Gear Naming/Parenting

PostPosted: Mon Nov 05, 2007 5:01 pm
by Dornep
Well that clears everything up for me, thanks for taking the time to help me out. I should be showing off some nice gear real soon.. :D