Hi !
I'm searching for a tutorial about creating 3D gauges which you can see in RealAir planes. Which "direction" to start?










Well, I found some XML codes at FFDS forum, does not work for first time....
My way : I make the object in MAX, name it 'gau_needle_speed', anim it with keyframes.
Then I paste the code into modeldef.xml, and use the same text (gau_needle_speed) in thesection within it. Finally i export the model to FSX.
Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i


Gauge Programming - 3d Modeling Eaglesoft Development Group Intel Core 2 Quad Q6600-4GB DDR2 Crucial PC6400-800 GB SATA-ATI Radeon HD2400 Pro 256MB DX10 [i
I learned some rules about XML coding from the SDK. So AnimLength = Scale * Value ( the value between MaxValue and MinValue ). I'm not sure, but I think I have to tag the anim with Anim.Manager FIRST, after that I have to animate the part.


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