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What's wrong here?

Posted:
Mon Oct 15, 2007 5:09 pm
by Boeing27
Okay I'm trying to make a NASCAR Dodge car for MSFS2004. When I export it from GMAX, MakeMDL, Middleman, MdlCommander, etc. it takes 2 hours to export and once it's finished and I make it an FS2004 aircraft that works, only half the car shows up but all of my textures show up. I'm not making a VC for it at the moment. The MDL file is 2.56MB. Heres a picture:

Re: What's wrong here?

Posted:
Mon Oct 15, 2007 5:19 pm
by Felix/FFDS
Post a wireframe screenshot of your gmax model .... if it's taking that long to compile, I think you're overmodelling
Re: What's wrong here?

Posted:
Mon Oct 15, 2007 6:32 pm
by Boeing27


There are about 24 parts to the model.
Re: What's wrong here?

Posted:
Mon Oct 15, 2007 7:21 pm
by Felix/FFDS
I wanted to see a wireframe shot to see how dense is your mesh.
Re: What's wrong here?

Posted:
Mon Oct 15, 2007 11:50 pm
by Travis
How many polys is the total car? My Bugatti is around 60,000 total, and it only masses 1.84 Mb. So I'm guessing yours is WAAAAAYYYYY too big. If its too big, that may explain why you're not getting all the parts. Gmax will only export certain amounts of polys. If its too big, it may just disregard everything after a certain point in the export process.
Re: What's wrong here?

Posted:
Wed Oct 17, 2007 6:00 pm
by Boeing27
It has 173215. :o Woah, that's alot isn't it. I guess i'll have to un-animate the wheels of the car because that's probably what's taking up all the space. I can't wait until the Nascar is done, the FS community will see something new. This will be a Halloween treat for them. :)
Re: What's wrong here?

Posted:
Thu Oct 18, 2007 2:37 am
by Travis
It has 173215. :o Woah, that's alot isn't it. I guess i'll have to un-animate the wheels of the car because that's probably what's taking up all the space. I can't wait until the Nascar is done, the FS community will see something new. This will be a Halloween treat for them. :)
You're putting in too much detail, is the problem. I would just try bringing the poly count down for each item. You shouldn't need more than around 45,000 polys for something like that.
Re: What's wrong here?

Posted:
Thu Oct 18, 2007 1:47 pm
by Katahu
I think the maximum number of polygons allowed by Makemdl is around 60,000. However, I wouldn't want to go that far.
Re: What's wrong here?

Posted:
Thu Oct 18, 2007 4:12 pm
by Travis
I think the maximum number of polygons allowed by Makemdl is around 60,000. However, I wouldn't want to go that far.
I'm pretty sure that's not true. My M-505 Junglecat has over 85,000 polys and MakeMDL doesn't ever give me problems with it.
Re: What's wrong here?

Posted:
Thu Oct 18, 2007 6:08 pm
by Fr. Bill
I think the maximum number of polygons allowed by Makemdl is around 60,000. However, I wouldn't want to go that far.
I'm pretty sure that's not true.