What's wrong here?

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What's wrong here?

Postby Boeing27 » Mon Oct 15, 2007 5:09 pm

Okay I'm trying to make a NASCAR Dodge car for MSFS2004. When I export it from GMAX, MakeMDL, Middleman, MdlCommander, etc. it takes 2 hours to export and once it's finished and I make it an FS2004 aircraft that works, only half the car shows up but all of my textures show up. I'm not making a VC for it at the moment. The MDL file is 2.56MB. Heres a picture:

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Last edited by Boeing27 on Mon Oct 15, 2007 5:16 pm, edited 1 time in total.
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Re: What's wrong here?

Postby Felix/FFDS » Mon Oct 15, 2007 5:19 pm

Post a wireframe screenshot of your gmax model ....  if it's taking that long to compile, I think you're overmodelling
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Re: What's wrong here?

Postby Boeing27 » Mon Oct 15, 2007 6:32 pm

Image
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There are about 24 parts to the model.
Last edited by Boeing27 on Mon Oct 15, 2007 6:32 pm, edited 1 time in total.
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Re: What's wrong here?

Postby Felix/FFDS » Mon Oct 15, 2007 7:21 pm

I wanted to see a wireframe shot to see how dense is your mesh.
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Re: What's wrong here?

Postby Travis » Mon Oct 15, 2007 11:50 pm

How many polys is the total car?  My Bugatti is around 60,000 total, and it only masses 1.84 Mb.  So I'm guessing yours is WAAAAAYYYYY too big.  If its too big, that may explain why you're not getting all the parts.  Gmax will only export certain amounts of polys.  If its too big, it may just disregard everything after a certain point in the export process.
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Re: What's wrong here?

Postby Boeing27 » Wed Oct 17, 2007 6:00 pm

It has 173215.  :o Woah, that's alot isn't it. I guess i'll have to un-animate the wheels of the car because that's probably what's taking up all the space. I can't wait until the Nascar is done, the FS community will see something new. This will be a Halloween treat for them.  :)
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Re: What's wrong here?

Postby Travis » Thu Oct 18, 2007 2:37 am

It has 173215.  :o Woah, that's alot isn't it. I guess i'll have to un-animate the wheels of the car because that's probably what's taking up all the space. I can't wait until the Nascar is done, the FS community will see something new. This will be a Halloween treat for them.  :)


You're putting in too much detail, is the problem.  I would just try bringing the poly count down for each item.  You shouldn't need more than around 45,000 polys for something like that.
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Re: What's wrong here?

Postby Katahu » Thu Oct 18, 2007 1:47 pm

I think the maximum number of polygons allowed by Makemdl is around 60,000. However, I wouldn't want to go that far.
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Re: What's wrong here?

Postby Travis » Thu Oct 18, 2007 4:12 pm

I think the maximum number of polygons allowed by Makemdl is around 60,000. However, I wouldn't want to go that far.


I'm pretty sure that's not true.  My M-505 Junglecat has over 85,000 polys and MakeMDL doesn't ever give me problems with it.
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Re: What's wrong here?

Postby Fr. Bill » Thu Oct 18, 2007 6:08 pm

I think the maximum number of polygons allowed by Makemdl is around 60,000. However, I wouldn't want to go that far.


I'm pretty sure that's not true.
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