I know another thread

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I know another thread

Postby Falcon500 » Wed Sep 12, 2007 9:02 pm

But hey Ive got a lot of questions, the big one now, say i have a landing gear strut, would the L_gear be a group of all the parts needed to make up the strut (the blue, pink, yellow, and purple bits)

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(This is my old B-25H project)
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




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Re: I know another thread

Postby Travis » Thu Sep 13, 2007 12:10 am

Actually, what you should do is name all the parts with the prefix L_Gear, and then add a suffix's to them to differentiate between the parts.  For instance: L_Gear_top, L_Gear_bottom, L_Gear_strut, etc.  Then animate and link.  The FS game engine will know what to do with the info . . . ;)
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Re: I know another thread

Postby Felix/FFDS » Thu Sep 13, 2007 6:25 am

For FS9, your gear animated parts should be named L_gear_xx (note that your NON-animated parts don't have to follow thie numdered suffix convention - you can name a non-animated part l_gear_poppet to keep it in a logical "parts list" sequence)

For FS-X, you can name it whatever you want, and then reference the "l_gear" animation in FS-X tools.  For convenience, it is "good practice" to keep the "l_gear" naming convention.
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Re: I know another thread

Postby Falcon500 » Thu Sep 13, 2007 5:47 pm

makes enough sense, now how about having more than 100 keyframes?
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




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Re: I know another thread

Postby Travis » Fri Sep 14, 2007 12:03 am

makes enough sense, now how about having more than 100 keyframes?


Well, all gear reference 200 keyframes anyway.  0-100 is the closed-to-open animation; 101-200 is the gear compression.

Otherwise, why would you need more than 100 frames?
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Re: I know another thread

Postby Greg Ebnit EApilot » Fri Sep 14, 2007 10:35 am

Hey all. Not sure how well you know the UI in Gmax Falcon but if you mean how to change the time scale right click the Time configuration and change the end frames. Wasnt sure if you needed to know the animation part or the UI.
Still things Im learning about the UI. ;)
Also when your animating scenery or any Tick18 part you can only have a max of 1024 frames. Which is handy to know if you ever animate a ground object.
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Re: I know another thread

Postby Falcon500 » Fri Sep 14, 2007 6:36 pm

well, Greg thats what I needed :-?

you ready for a pair of ships?
Last edited by Falcon500 on Fri Sep 14, 2007 7:45 pm, edited 1 time in total.
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




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Re: I know another thread

Postby Greg Ebnit EApilot » Sat Sep 15, 2007 4:26 am

Anytime buddy. ;) 8-) Also I just uploaded a new Music vid at U-tube featuring the Black Stallion and the Great Lakes Freighters. Hope you dont mind a little prerelease PR Rob. ;D 8-)

http://youtube.com/watch?v=MpkPqwLSPuM
Last edited by Greg Ebnit EApilot on Sat Sep 15, 2007 4:29 am, edited 1 time in total.
(AN ODE TO GMAX)     OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my a
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Re: I know another thread

Postby Falcon500 » Sat Sep 15, 2007 7:41 am

Holy cow
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




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Re: I know another thread

Postby Travis » Sat Sep 15, 2007 9:12 am

Nice job with the horse, Greg!  It looks especially good from the rider's perspective . . .  :o
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Re: I know another thread

Postby Falcon500 » Sat Sep 15, 2007 5:08 pm

Anywho, I got the center gear to do its thing, the "slow" set of both props, ailerons, elevator. :o

but now i need to change out tires for the left and right, they are transparent (new ones) and the left engine is transparent (merge newer version that i fixed)
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




                       The GMax effect[img]http://ww
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Re: I know another thread

Postby Falcon500 » Sat Sep 15, 2007 8:33 pm

well after near eight hours work, im no where near where i would have like to be :'(

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the rudder, tires and prop spin at oblique angles still (i know affect pivot point) but i think im half retarded, or i hit my gmax vmax..... and the left and right gear do not move
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




                       The GMax effect[img]http://ww
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Re: I know another thread

Postby Falcon500 » Sun Sep 16, 2007 7:38 pm

AHHHHH WHAT DOES IT MEAN :o


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sorry bout that  :-[



I got all the props and the tires to spin in the right directions and the rudders are fixed

but the to rear gear still dont move (i think its that error)
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




                       The GMax effect[img]http://ww
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Re: I know another thread

Postby Greg Ebnit EApilot » Sun Sep 16, 2007 8:21 pm

Yep that is the most annoying error I get it alot when the transform gets out of wack.
Just select the effected part and remove the animation. Then go to the hiearchy tab and reset the transform scale. Then reanimate. (see pic)
Model looks great!
(AN ODE TO GMAX)     OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my a
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Re: I know another thread

Postby Falcon500 » Sun Sep 16, 2007 9:08 pm

YOU ARE NOW ME RE-NEW FAVORITE PERSON AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!






but what about the gear doors, what what what :'(   dont see any key animations for them
What do I do you ask? I struggle! Then destroy! Then try to put back together what I just broke on accident.....




                       The GMax effect[img]http://ww
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