A concept I thought might be interesting...

Bear with me on this explanation...
You know how now in filmmaking, using digital technology, they are able to 'scan' the faces and body shapes of actors and layer them on top of stunt doubles? I was wondering if it is in any way feasible that the same sort of thing would be possible in FS plane-designing; you set up a rig to 'scan' the aircraft you want and ta-daa!! a 100% accurate model...
What do you think?
You know how now in filmmaking, using digital technology, they are able to 'scan' the faces and body shapes of actors and layer them on top of stunt doubles? I was wondering if it is in any way feasible that the same sort of thing would be possible in FS plane-designing; you set up a rig to 'scan' the aircraft you want and ta-daa!! a 100% accurate model...
What do you think?
