You know how now in filmmaking, using digital technology, they are able to 'scan' the faces and body shapes of actors and layer them on top of stunt doubles? I was wondering if it is in any way feasible that the same sort of thing would be possible in FS plane-designing; you set up a rig to 'scan' the aircraft you want and ta-daa!! a 100% accurate model...
What do you think?
