convert .mdl back to 3ds Max compitable files?

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convert .mdl back to 3ds Max compitable files?

Postby Ruffy » Sat Aug 18, 2007 9:12 am

hello, im looking for a convert program with which i can convert .mdl models back to an 3Ds Max compitable file. Any Idea?
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Re: convert .mdl back to 3ds Max compitable files?

Postby alrot » Sat Aug 18, 2007 9:55 am

You Can't ..... MS did and *. mdl encripted, and so well encripted that I don't think Ms can for themselves,they did this to protect the modelers and designers ,and I think is ilegal

, trust me ,I been in this a while ago ,I made these planes
Last edited by alrot on Sat Aug 18, 2007 9:57 am, edited 1 time in total.
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Re: convert .mdl back to 3ds Max compitable files?

Postby Ruffy » Sat Aug 18, 2007 12:05 pm

Ok, thanks buddy.
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Re: convert .mdl back to 3ds Max compitable files?

Postby machineman9 » Sat Aug 18, 2007 1:38 pm

i asked the same question several days ago

Half Life 2 mdl files arent the same as FS ones... the flight sim ones are compiled, and i dont think you can decompile them


looks like its either gmax and the files on this site you can muck around with, or turbosquid
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Re: convert .mdl back to 3ds Max compitable files?

Postby pepper_airborne » Sun Aug 19, 2007 4:02 am

Half life and HL2 MDL's are based on the quake MDL format, Flightsimulator has its own format.
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