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3D Max 7

PostPosted: Mon Jul 09, 2007 8:13 pm
by Cpt_AaronB
OK I have done pleanty of modeling with Auto CAD but 3D Max is a bit differnt for me. My main thing right now is how do you import an existing MDL file into 3D Max. I have searched for a decompliler but am unable to find one. Any suggestions would would be great. Any tip as well would be nice as well.

Beofre you ask I do have the updated SDK and have the SDK Plugin-Up and running. In the MS SDK Manual it tells you how to import the XML and then export to an MDL but not how to decompile.

Thanks and I how to get plenty of feed back.

Re: 3D Max 7

PostPosted: Mon Jul 09, 2007 10:22 pm
by G-Fire25
You can't change a .mdl file. Once an MDL file, always an mdl file. You have to get the source file, be it a .fsc, .x, or anything of the sort. This is to prevent stealing without permission.

Re: 3D Max 7

PostPosted: Mon Jul 09, 2007 11:27 pm
by Katahu
Opening a mdl file in either Gmax or 3D Studio Mx is a very tempting idea. But the last time I recall, hell has not yet frozen over. ;D

Re: 3D Max 7

PostPosted: Tue Jul 10, 2007 2:02 am
by alrot
Although I could open once an mdl file in 3d max 5.1 , I can't remember how I did it , it was a loooooong time ago ,before I think to make a model myself ,but I swear I did..

Re: 3D Max 7

PostPosted: Tue Jul 10, 2007 5:46 am
by Felix/FFDS
alrot- You only thought you could, but you didn't.  De a verdad, no lo hicistes, te lo imaginastes.  

Re: 3D Max 7

PostPosted: Thu Jul 12, 2007 4:44 pm
by alrot
Maybe you right , I could import Gmax files into max 5 ,and I'm just confuse