How can I fix TEXTURE DISTORTION with FSDS?

Does anybody know how I can the distortion of textures on round objects fixed?
I'm using FSDS, don't want to use gmax (but I know it has a solution for this...).
Of couse I could just use wrapped textures, but that doesn't work so properly on fuselages that are very individual.
I just want to use top and bottom or what's the same left and right textures.
I also thought this would be a good topic in simviation forum, because everybody sometimes needs to know this.
If somebody has written this already in another topic, please tell me.
Well now, how to do?
I'm using FSDS, don't want to use gmax (but I know it has a solution for this...).
Of couse I could just use wrapped textures, but that doesn't work so properly on fuselages that are very individual.
I just want to use top and bottom or what's the same left and right textures.
I also thought this would be a good topic in simviation forum, because everybody sometimes needs to know this.
If somebody has written this already in another topic, please tell me.
Well now, how to do?