How can I fix TEXTURE DISTORTION with FSDS?

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How can I fix TEXTURE DISTORTION with FSDS?

Postby DonAlfonsoRoKil » Thu Jun 21, 2007 6:39 am

Does anybody know how I can the distortion of textures on round objects fixed?
I'm using FSDS, don't want to use gmax (but I know it has a solution for this...).
Of couse I could just use wrapped textures, but that doesn't work so properly on fuselages that are very individual.
I just want to use top and bottom or what's the same left and right textures.

I also thought this would be a good topic in simviation forum, because everybody sometimes needs to know this.
If somebody has written this already in another topic, please tell me.

Well now, how to do?
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Re: How can I fix TEXTURE DISTORTION with FSDS?

Postby Felix/FFDS » Thu Jun 21, 2007 6:16 pm

I *believe* that the issue you are talking about happens when a texture is "stretched"  at its ends.  To take the classic example, you texture a fuselage left and right, but across the top (or bottom) where the textures meet, a colored pixel will be stretched.

For FSDS, what some people will do is to split off the top and bottom polygons as their own part, and texture accordingly.  Sometimes this is really the only way to do it, particularly when you had an almost flat upper (or lower) surface.
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Re: How can I fix TEXTURE DISTORTION with FSDS?

Postby DonAlfonsoRoKil » Fri Jun 22, 2007 6:57 am

ah so you mean that I should not texture the whole part but only polygons?! Thanks.
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Re: How can I fix TEXTURE DISTORTION with FSDS?

Postby Felix/FFDS » Fri Jun 22, 2007 6:27 pm

Yes and no.

You end up texturing a part consisting of polygons split off the original part.
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Re: How can I fix TEXTURE DISTORTION with FSDS?

Postby DonAlfonsoRoKil » Sat Jun 23, 2007 2:50 am

You mean I should split my whole fuselage into stripes of polygons?
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Re: How can I fix TEXTURE DISTORTION with FSDS?

Postby Felix/FFDS » Sun Jun 24, 2007 1:50 pm

In this first image, you can see how I have split the fuselage texturing.  The sides left/right are one part, the top/bottom is another part.

Note that the "IL 103"  is on the upper side of the left fusealge and curves over to the "top"  Had I left it as one part, the upper part of the letters would have had some distortion because of the upper pixels getting stretched.



Image

I will admit that this is where I used FS Repaint.   AFter typing in the "IL 103"  I copied and pasted again to the "top" section.  There I could adjust the lettering to fit against the lower section - taking advantage of the default editor's ability to render on screen as you paint something - rotated ever so slightly to fit,

Image

I could then decide to join all the fuselage parts together, but, havn't seen a need to.
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Re: How can I fix TEXTURE DISTORTION with FSDS?

Postby DonAlfonsoRoKil » Mon Jun 25, 2007 6:58 am

Ok, thanks, now I understood it! :D :D
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