Does anybody know how I can the distortion of textures on round objects fixed?
I'm using FSDS, don't want to use gmax (but I know it has a solution for this...).
Of couse I could just use wrapped textures, but that doesn't work so properly on fuselages that are very individual.
I just want to use top and bottom or what's the same left and right textures.
I also thought this would be a good topic in simviation forum, because everybody sometimes needs to know this.
If somebody has written this already in another topic, please tell me.
Well now, how to do?