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Skinned Animations

PostPosted: Fri Jun 15, 2007 2:20 pm
by JonMich
Hey everyone,

As usual, I have another question for the master aircraft designers.

I am trying to get the skinned animations working on my model. The part is related to the control stick so it shouldn

Re: Skinned Animations

PostPosted: Fri Jun 15, 2007 9:08 pm
by Fr. Bill
Did you animate the bones with the I-K Solver?  Did you create and edit the envelopes?

Re: Skinned Animations

PostPosted: Fri Jun 15, 2007 9:46 pm
by JonMich
I am not sure about the IK Solver, do I need one? As for the envelops, I have set them up and the animation, bones, mesh and all, works in gmax.

Re: Skinned Animations

PostPosted: Mon Jun 18, 2007 7:41 pm
by swordfish1227
which sim? only fsx supports skin and bones animation.

Re: Skinned Animations

PostPosted: Mon Jun 18, 2007 8:37 pm
by JonMich
Swordfish,

The model is for FSX. I do have the all the SDK updates installed as well.

Jon

Re: Skinned Animations

PostPosted: Tue Jun 19, 2007 11:25 am
by Fr. Bill
Two more questions...

Did you add a "Skin" modifier to your mesh, and then "add the bones list" to the mesh?

If you've checked the Envelopes, then I suppose you have added the "Skin" modifier, but it never hurts to ask... ;)

Is your mesh object "closed?" Meaning, is does the object have manifold geometry?  That is, no open edges?

Re: Skinned Animations

PostPosted: Tue Jun 19, 2007 8:53 pm
by JonMich
[quote]Two more questions...

Did you add a "Skin" modifier to your mesh, and then "add the bones list" to the mesh?

If you've checked the Envelopes, then I suppose you have added the "Skin" modifier, but it never hurts to ask... ;)

Is your mesh object "closed?" Meaning, is does the object have manifold geometry?