Help The Hummer

Ok, once again, I hit a wall here. I have been trying to get the gauges to show up in the VC; but every time I try it out, the gauges don't know up. In fact, the polygons in which the gauges should show up on are completely invisible. The gauges show up pretty well in FS Panel Studio and in the 2D panel when tested in the sim, yet they don't show up in the VC. Here is what I have put into the panel.cfg file:
The panel is made using FS Panel Studio for FSX.
The background and dummy textures are in standard texture format. I'm guessing that it's a matter of converting either the background or the dummies to a different format; however, I have two issues with that: one, I don't know what format it should be in; and two, I don't know if it's either the bbackground or the dummies that need converting. Ultimately, I'm not even sure if converting is even the problem.
The panel is made using FS Panel Studio for FSX.
//--------------------------------------------------------
[Window00]
file=Main_Panel_Standard.bmp
size_mm=1024
window_size_ratio=1.000
position=7
visible=1
ident=0
window_size= 1.000, 1.000
window_pos= 0.000, 0.003
gauge00=TerraVue!TerraVue3, 757,244,180,190
gauge01=SeatAdj_grey!SeatAdj_grey, 722,492,56,59
gauge02=Cessna!Starter, 469,597,56,52
gauge03=CallSignPlate!CallSignPlate_grey, 461,453,79,25
gauge04=SuperTimer2!SuperTimer2, 784,492,125,57
gauge05=Cockpit Commander!CpitCmdr1, 663,555,251,92
gauge06=HmrH1!Engine Temperature Indicator, 126,509,81,81
gauge07=HmrH1!Left Fuel Quantity, 458,509,82,82
gauge08=HmrH1!Speedometer, 218,486,107,107
gauge09=HmrH1!Tachometer, 339,485,105,105
//--------------------------------------------------------
[Vcockpit01]
file=Oil_Pressure_background.bmp
Background_color=1,1,1
size_mm=128,128
visible=1
pixel_size=512,512
texture=$Gauge_Oil_Pressure
gauge00=Beech_Baron!Left Oil Condition Indicator, 0,0,128,128
//--------------------------------------------------------
[Vcockpit02]
file=Water_Temp_background.bmp
Background_color=1,1,1
size_mm=128,128
visible=1
pixel_size=512,512
texture=$Gauge_Water_Temp
gauge00=HmrH1!Engine Temperature Indicator, 0,0,128,128
//--------------------------------------------------------
[Vcockpit03]
file=Speedometer_background.bmp
Background_color=1,1,1
size_mm=128,128
visible=1
pixel_size=512,512
texture=$Gauge_Speedometer
gauge00=HmrH1!Speedometer, 0,0,128,128
//--------------------------------------------------------
[Vcockpit04]
file=Tachometer_background.bmp
Background_color=1,1,1
size_mm=128,128
visible=1
pixel_size=512,512
texture=$Gauge_Tachometer
gauge00=HmrH1!Tachometer, 0,0,128,128
//--------------------------------------------------------
[Vcockpit05]
file=Fuel_Meter_background.bmp
Background_color=1,1,1
size_mm=128,128
visible=1
pixel_size=512,512
texture=$Gauge_Fuel_Meter
gauge00=HmrH1!Left Fuel Quantity, 0,0,128,128
//--------------------------------------------------------
[Vcockpit06]
file=Voltage_Meter_background.bmp
Background_color=1,1,1
size_mm=128,128
visible=1
pixel_size=512,512
texture=$Gauge_Voltage_Meter
gauge00=Cessna!Vacuum_Ampermeter, 0,0,128,128
[Default View]
X=0
Y=0
SIZE_X=8191
SIZE_Y=4892
The background and dummy textures are in standard texture format. I'm guessing that it's a matter of converting either the background or the dummies to a different format; however, I have two issues with that: one, I don't know what format it should be in; and two, I don't know if it's either the bbackground or the dummies that need converting. Ultimately, I'm not even sure if converting is even the problem.