To Alrot with Question

Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!

To Alrot with Question

Postby CAFedm » Thu Mar 22, 2007 6:17 pm

I have come across Alrot's nice Hs/Bae125 and am finding a workaround to the same FSX landing light issue that he came across. So, Alrot, I kindly ask for your assistance here, as you have found a way around the same problem! Specifically, this concerns the landing light created with a semi-transparent poly (as seen from outside the aircraft and in VC mode). On my own model, I cannot get the part to be invisible during daytime. I have added a variety of conditions to the xml_parts file in the Makemdl folder, with varying results, none satisfactory. Wondering if you would mind sharing the .xml code used in your HS project Alrot, I would really appreciate any help you may provide.

Regards -  :)
Brian
CAFedm
Captain
Captain
 
Posts: 619
Joined: Wed Nov 17, 2004 2:06 am
Location: Between CYXD & CYEG, Alberta

Re: To Alrot with Question

Postby alrot » Thu Mar 22, 2007 6:33 pm

No there is no semitranparency at all you have to make a drawing take a look in my HS texture file name luz_t.bmp with "Image tool" or DTXBmp softwares take a look completly is a simple drawing with somegray,..It a white map in DTX3..
Due that this is not my invention,and its a method invented by my
Last edited by alrot on Thu Mar 22, 2007 6:42 pm, edited 1 time in total.
Image

Venezuela
User avatar
alrot
Lieutenant Colonel
Lieutenant Colonel
 
Posts: 8961
Joined: Wed Oct 08, 2003 10:47 am

Re: To Alrot with Question

Postby CAFedm » Fri Mar 23, 2007 2:42 am

Thanks for the quick response and the info. I was looking for the second link above, as it had been read before, but was unable to track it down since.
Brian
CAFedm
Captain
Captain
 
Posts: 619
Joined: Wed Nov 17, 2004 2:06 am
Location: Between CYXD & CYEG, Alberta


Return to Aircraft & 3D Design

Who is online

Users browsing this forum: No registered users and 569 guests