Anything to do with Aircraft Design, FSDS, G Max, Aircraft Animator, SDL Edit, etc. Novice or skilled - stop here & learn!
by Ghostrider114 » Sun Mar 11, 2007 2:51 pm
I am still getting the hang of 3d modeling, and I managed to convert a ship from Star Trek Bridge Commander into GMAX format so I can fly it in Flight sim, but I can't figure out how to map the textures in GMAX. Any Help would be welcome.
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Ghostrider114
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by pepper_airborne » Mon Mar 12, 2007 1:32 pm
Drop in a select mesh modifier, select the faces you would like to uvmap, then select a uvmap modifier, pick your type of mapping, and then drop in the unwrap modifier and lay it all out on the UV. Make sure you create a cubical uvmap modifier so everything is to scale.
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pepper_airborne
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