This lighting pattern would have to be created by a .fx file, and therefore could not be built into a model. Once someone has created the fx file though, it would ojnly be a matter of changing the aircraft.cfg. all of posky's a/c use fx files for lights so it is possible.
the other way would be to create a gauge that flips the landing lights switch on and off. not very practical though
"create a gauge that flips the landing lights switch on and off. not very practical though"
Actually, I would not want it built into the model--that makes it harder to apply to another aircraft. I was suggesting that someone pick up that project (maybe I'll run it by the guy who does the Nick's light FX) or point me in a direction to learn how to do it. thanks though.
Well, they actually don't go all the way off, and they alternate strangely, which wouldn't be possible to model into FS since it doesn't recognize each light as an individual event. All landing lights are handled by the one switch. They really don't go all the way off, sicne it would defeat the purpose, which is to save on light usage. They dim and brighten alternately, from 30% to 100%. And the light function of FS is not a graduated setting. You can only have on and off.
A way to simulate this (sort of):
The landing lights are in the model, and it consists of two seperate entities that are linked to each other. One creates the actual beam of light that you see shining on the tarmac. The other creates the spot that shows you where the light is coming from: the lightbulb itself.
Simply leaving out the bulb part and putting in the beam part, then inserting an effect that would come on with the landing lights that functions like a strobe, but with a very long brighten-dim sequence. Place this where the "bulb" would be, and you have your effect. It won't brighten and darken on the runway, but you will get that cool brighten-dim effect you mentioned.
Nick left, so he's not much help here.
I would think XML would work? I don't see why no. You have XML gauges that do all sorts of smoke things, why couldn't an XML control landing light timing?
The other simpler solution I could feasably see is like a strobe light, but I dont know that it would actually illuminate anything. You can assign more than one set of strbes, so if you made a white or yellow strobe light effect and then placed it on the plane in the right place you'd get the visual effect of pulselite but not necessarily the illumination that goes with it.
The purpose of PulseLights is not to save power or bulb life, its to make your aircraft more visible to other during day and night.
I'm sorry, I misread. Saving the life of the lights is not the main reason, but it is one of the selling points of the lights.The purpose of PulseLights is not to save power or bulb life, its to make your aircraft more visible to other during day and night.
Bulb life is not shortened, in fact bulb life is extended 10Xs longer; why? Because the filaments never completely go out so there is no thermal shock turn-on
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