by Felix/FFDS » Fri Feb 16, 2007 8:25 am
THere are FS-X features that can be dealt with in the aircraft.cfg file, that's true.
Some of the modelling features, however, cannot.
For example, you cannot compile separate exterior and interior models with the FS9 compiler and have them show up - only the exterior model will show up.
The 4mm weld limit in the interior goes away.
Textures are textures, but some of the FS-X "features" in this area aren't activated unless by the FS-X exporting tools. The x files produced by the compilers add a lot of proprietary meta-data that are not added by the FS9 compiler. Basically, if you compile an x file captured from the FS9 compiler, you'll get an unanimated model in FSX.
Frankly, howedver, I can't really notice the difference between a compiled FS9 model with FSX cfg file tweaks and an FSX model. (and whoever wants to argue about this, I might add that my eyes aren't that good to notice subtle texture effects, etc.)
Keep on modelling the way you've been doing so, and a good model will still be a good model!
Felix/FFDS