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by DanielF » Wed Feb 14, 2007 8:56 pm
I'm trying to export on gmax with the FSX sdk, but there is not Flight Simulator Direct X File option when I try to export.
Last edited by
DanielF on Wed Feb 14, 2007 8:58 pm, edited 1 time in total.

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by Felix/FFDS » Wed Feb 14, 2007 10:39 pm
Did you just install the SDK off the FS-X dvd? That just has the tools for 3DSMAx7/8.
You need to download and install the SDK SP1 which includes the gmax FS-X gamepack, and start gmax through the FS-X gamepack icon.
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by Katahu » Wed Feb 14, 2007 11:01 pm
The Direct-to-X option is only available for 3D Studio Max. I read somewhere in the updated SDK that you should use the XtoMDL utility to convert the *.x file [left behind in the export process from Gmax] directly to the FSX version of the *.mdl file. But even then, I wouldn't know how to work the dang thing. The utility seems to be based on the use of the command prompt.
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by DanielF » Thu Feb 15, 2007 12:40 am
The Direct-to-X option is only available for 3D Studio Max. I read somewhere in the updated SDK that you should use the XtoMDL utility to convert the *.x file [left behind in the export process from Gmax] directly to the FSX version of the *.mdl file. But even then, I wouldn't know how to work the dang thing. The utility seems to be based on the use of the command prompt.
That's the thing, I can't figure out how to get the *.x file.

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by Felix/FFDS » Thu Feb 15, 2007 7:42 pm
DAn.... One of the conditions that discreet laid out for Microsoft is that the new converter could not allow an intermediate file to be created/captured.
For gmax you first have to install the SDK off the FS-X Deluxe version disc, THEN you have to download the SDK SP1 update from the Microsoft' fsinsider.com. It s the SP 1 update that includes the gmax gamepack.
Compiling from gmax for FS-X is now a straight through process, you do NOT compile to an x file.
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by DanielF » Fri Feb 16, 2007 1:25 pm
ah. Yeah... the instructions warn me to never export as an mdl because it doesn't work. I guess they didn't update the instructions with sp1. :P

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by DanielF » Fri Feb 16, 2007 2:27 pm
ok, I got it working now. It's a lot easier to figure out when you consider that the sdk instructions aren't written very well.

Thanks for the help!

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