How can I add heat FX?

Posted:
Fri Feb 09, 2007 8:23 am
by gpktm
How can I add heat heat FX like the ones from military jets exhaust? I really really like it!!!
Re: How can I add heat FX?

Posted:
Sun Feb 11, 2007 8:29 am
by Felix/FFDS
the ehat exhausts are *usually* done by creative texturing..... a part (cone, cylinder, etc) with a very low opacity/transparency and a texture to match..... typically, you'll tie it, by XML coding, to a throttle position variable, or some such...
Re: How can I add heat FX?

Posted:
Sun Feb 11, 2007 8:50 pm
by gpktm
the ehat exhausts are *usually* done by creative texturing..... a part (cone, cylinder, etc) with a very low opacity/transparency and a texture to match..... typically, you'll tie it, by XML coding, to a throttle position variable, or some such...
Hmmm... I think you're talking about the afterburner. I wanted the blur that comes up from the hot fumes.
Re: How can I add heat FX?

Posted:
Sun Feb 11, 2007 9:05 pm
by Felix/FFDS
it's the same thing... a quasi transparent part with the "shimmer" textured in. The main problem you'll have is getting it to "shimmer" so it doesn't appear to be a static part. *possibly* you can name the part as a propeller?