Stumped again. Want to apply a texture to a part so that it shows up as illuminated, e.g., to simulate lighting. I am working with FSDS3, textured the part using an RGB 255/255/255 DXT3 bitmap with no tag, _L tag, _LM tag, all with the same results - namely, that the part shows up as basic white, and very dull at that. The part has been given a material name with diffuse/ambient/specular/emissive colours at 255 in every box. I also checked to ensure that the has_lightmap_1 option is enabled in the makemdl compiler. The results look like this:


With the part untextured, and using the same material name applied as above, the part displays properly (in FS9 only), as below:

Of course, any untextured part won't show up in FSX, hence my dilemma here. Any & all hints are welcome.