I am trying to add textures to an airplane I am working on (sorry for such basic questions but this is my first project). The texture comes up fine in Gmax but does not show up in fs2004 (the aircraft is invisible in FSX).
I used a UVW map in Gmax to position the texture correctly. I then opened up the texture with the image editor tool that comes with the fs2004 SDK and mipmapped and then converted it to DXT3 and saved it to the aircrafts texture folder.
Does anyone have any idea what I am doing wrong? I have looked at several tutorials, and they all say to do exactly what I am doing. I also cannot get the virtual cockpit gauge texture to work, maybe it is the same problem.
Any help will be greatly appreciated,
James