Page 1 of 1

Aircraft.cfg edit...

PostPosted: Wed Dec 13, 2006 11:08 am
by FSGT Gabe
Hey guys, I wasn't sure if I should put this here but it IS part of Aircraft Design

Re: Aircraft.cfg edit...

PostPosted: Wed Dec 13, 2006 1:52 pm
by CAFedm
I had major struggles getting helos to work as AI (actually only after getting some help from Rollerball did they start showing up). Even at that, none of them actually perform VTOL. They still taxi to the active and do a conventional TO or landing, albeit short. Apparently, conventional aircraft flight profiles are the only ones supported as AI, and helo's (much as your craft would do) need to use a highly modified aircraft air.file to work. You could use AirEd (download it free) to adjust the air.files, just make a backup copy first! Probably not what you wanted to hear, but if you find a way around this, please share it with us.

Nice project BTW.

Re: Aircraft.cfg edit...

PostPosted: Wed Dec 13, 2006 3:38 pm
by FSGT Gabe
So is there no way to make a AI "helo" takeoff from a helo pad?

Re: Aircraft.cfg edit...

PostPosted: Wed Dec 13, 2006 6:49 pm
by Travis
VTOL aircraft, such as the V-22 or F-35, don't work as AI very well.  It isn't so much the difference between being a helicopter or being a fixed-wing.  The thing that makes VTOL aircraft not work is that almost all of them use the flaps to give them lots of lift and a large amount of drag.  This means that the AI engine, when its trying to come in for a landing, lowers the flaps and can't come in on a normal glide.  It jumps up in the air, trying to adjust its power settings and nosing down a bit.  Problems arise, and it either performs a go-around or crashes.

That has been my experience with it.  But if you do find a way around this, by all means, let us know!

Re: Aircraft.cfg edit...

PostPosted: Thu Dec 14, 2006 10:58 am
by FSGT Gabe
Is it possible to make AI use helipads?  If so, I would just change the aircraft to function as helicopters, which would be perfect.

- Kevin ;D

Re: Aircraft.cfg edit...

PostPosted: Thu Dec 14, 2006 12:25 pm
by Travis
Well, I'm not sure if they'll START on a helipad (I would assume not, since there isn't a selection for that in the AI system) but even if they did, they would still just taxi like CAFedm was describing.

Re: Aircraft.cfg edit...

PostPosted: Thu Dec 14, 2006 2:42 pm
by FSGT Gabe
Well that's true...I guess they have to taxi.  But still...is it possible to make them takeoff and land on helipads?

BTW...thanks so much for the help guys ;).

- Kevin ;D

Re: Aircraft.cfg edit...

PostPosted: Thu Dec 14, 2006 2:47 pm
by Hagar
[quote]Well that's true...I guess they have to taxi.

Re: Aircraft.cfg edit...

PostPosted: Thu Dec 14, 2006 3:12 pm
by FSGT Gabe
Awwwwwwwwwwwww that really sucks >:( :'(.

Re: Aircraft.cfg edit...

PostPosted: Thu Dec 14, 2006 4:15 pm
by Travis
Well, for what you're trying to do, it can be possible!  After all, all the Star Wars vehicles only need a short runup for takeoff (around 200 ft) so they would get off the ground just fine.  They would even launch from a building top if you could get it to somewhat the right length.  You can also make invisible runways, which would mean you wouldn't be able to see the actual runway, but they would still take off from it.  The only problem would be landing, which they would have a severe problem with.  But try it.  After all, it can't hurt!

As an adendum, someone (no idea who!) could make some very low poly models for mass traffic in the skies in that region, which would enable you to have an approximation of the type of traffic seen in all the Star Wars movies.  For that matter, you could have mobile scenery (now possible in both FS9 and FSX) which would be really cool.  No more traffic hazzards like going around, just stuff constantly flying through the air.

Re: Aircraft.cfg edit...

PostPosted: Thu Dec 14, 2006 4:33 pm
by FSGT Gabe
As an adendum, someone (no idea who!) could make some very low poly models for mass traffic in the skies in that region, which would enable you to have an approximation of the type of traffic seen in all the Star Wars movies.  For that matter, you could have mobile scenery (now possible in both FS9 and FSX) which would be really cool.  No more traffic hazzards like going around, just stuff constantly flying through the air.


Yes, right now the frame rates are horrible because I'm using all the flyable models I could find.  As far as I know there are no Star Wars AI models out there :-?.  I'm really not very good at GMAX or any of those so I would love if someone would be able to do this...

About the mobile scenery, that's a great idea - what would I use to make this and/or find a tutorial for it?  Sounds like a good idea.  Put in some people having a lightsaber duel...LOL just kidding ;).

- Kevin ;D