New to FSDS3 & questions

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New to FSDS3 & questions

Postby CAFedm » Wed Nov 01, 2006 4:25 am

It seems FSDS V3 has a few tricks I have yet to learn, compared to V2.  I've been spoiled with the way in which the earlier version generated a model and am just getting the hang of the proper way to compile using makemodel. Most disturbing, here is an image of how the end result turns out - the top pic is in FSDS3, the bottom pic is how the wings should look (generated by FSDS2). It looks like this might be caused by the weld feature (just a guess) in the compliation process, however I have not found a way to uncheck the weld, or any other options, while compiling with makemodel. Wondering if there is something obvious I may be missing. I'll likely have a few other questions along the way!

Image
Last edited by CAFedm on Wed Nov 01, 2006 5:14 am, edited 1 time in total.
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Re: New to FSDS3 & questions

Postby Felix/FFDS » Wed Nov 01, 2006 7:15 am

To get to the makemld.exe dialog directly, rename
MakeMdlAircraftParms.txt
and
MakeMdlSceneryParms.txt

to something like:
X_MakeMdlAircraftParms.txt
and
X_MakeMdlSceneryParms.txt
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Re: New to FSDS3 & questions

Postby CAFedm » Wed Nov 01, 2006 12:45 pm

Thanks - now compiling is simpler, due to this suggestion.  Still having problems with the welding though (don't want anything to do with it!) - seems I cannot uncheck this option in makemodel and keep the setting accordingly.  
Last edited by CAFedm on Wed Nov 01, 2006 12:46 pm, edited 1 time in total.
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Re: New to FSDS3 & questions

Postby Felix/FFDS » Wed Nov 01, 2006 5:49 pm

I believe that no matter what you do with makemdl.exe options, internally there is a 4mm "limit" that will automatically weld any points that are within the tolerance.
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