It seems FSDS V3 has a few tricks I have yet to learn, compared to V2. I've been spoiled with the way in which the earlier version generated a model and am just getting the hang of the proper way to compile using makemodel. Most disturbing, here is an image of how the end result turns out - the top pic is in FSDS3, the bottom pic is how the wings should look (generated by FSDS2). It looks like this might be caused by the weld feature (just a guess) in the compliation process, however I have not found a way to uncheck the weld, or any other options, while compiling with makemodel. Wondering if there is something obvious I may be missing. I'll likely have a few other questions along the way!
