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Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Fri Sep 29, 2006 11:32 am
by Berserk
Hi all, i just wanna show some pics of the advance in the Mirage 5 COAM and the IAI Kfir C7.

Mirage 5 COAM

Image

Image

Kfir C7

Image

Image

Image

Image


BOTH

Image

Image

Image

Image

Ejection Seat

Image


However i had a BIG problem in the vc, like if that was something new   :'( i dont know why but some switch looks like if them have "black texture"  :(  :'( :'( :'( :'( :'(



VC

Image

Image

Do you see what i mean ::)

Regards

Berserk

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Fri Sep 29, 2006 12:16 pm
by Fitter
Very good....will you put real gauges in the VC?
can't wait to fly both 8)

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Fri Sep 29, 2006 12:21 pm
by Berserk
Very good....will you put real gauges in the VC?
can't wait to fly both 8)


;D ;D

Sure, the texture in the vc is just to keep the proportions, i'm hunting through the web for the gauges, but i guess that i'll have to make some of them   :(

Regards

Berserk

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Fri Sep 29, 2006 4:12 pm
by Threadkiller
great work, they look very promising. it is snice to see Colombian planes here and there, especially high quality ones ;) 8)

Do you see what i mean ::)


i would guess it has to do something with the polygons, as i personally find that the smaller the piece the harder it is to assign a texture for in FSDS...look into the polygons and see what you can find... let me kno how it goes next time you see me on MSN ;D

se cuida maestro

suerte

  -F.

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Fri Sep 29, 2006 6:32 pm
by SkyNoz
Nice, really coming together well... looking foward to finishing mine and that formation/dogfighting, flying lol. ;) ;D ;D

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Sun Oct 01, 2006 9:36 pm
by Berserk
thanks for the words ;D

Felipe compadre, i'm becoming crazy with that switches, i inclusively try without textures but the same result  :'( :'(

i dont know that else i can do

SkyNoz, man you reallyyyyyyyyyy neet a woman  ;)
in How many planes are you working????

Regards

Berserk

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Mon Oct 02, 2006 12:10 am
by SkyNoz
[quote]
SkyNoz, man you reallyyyyyyyyyy neet a woman

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Mon Oct 02, 2006 4:14 am
by Stratobat
Ah Wow... Awesome work, Berserk :o 8)

Are you also going to do a two-seater?

Regards,
Stratobat

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Mon Oct 02, 2006 10:23 am
by AuMaV

However i had a BIG problem in the vc, like if that was something new   :'( i dont know why but some switch looks like if them have "black texture"  :(  :'( :'( :'( :'( :'(



VC


Regards

Berserk

Fsds2 or 3 ?

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Mon Oct 02, 2006 4:28 pm
by Berserk

neet = need? lol

I'am working on Kfir c2, Legend, A-6 and possibally start a B-26.. will see. ;D


Ouchhhhhhhhhhhhhhhh  :-[, i'm latin you must understand that i only speak in english here  :-[ :-[ :-[  ;D any way you need a woman urgently  ;)  ;D

Ah Wow... Awesome work, Berserk :o 8)

Are you also going to do a two-seater?

Regards,
Stratobat


;D Thanks your words are always welcome, i'm thinking in make the:

Mirage 5 COAM, CODM,

CO= Colombia
A= single seat, attack
D= two seats, laser pointer
M= Updated, Modernizado

Mirage 5 COA, COD, COR

the same mirage but without canard, refuelling probe, and the original mirage vc :'(

and  

Kfir C7 and TC7

I just hope have the time for them, and if I'm really unoccupied

Mirage 50 EV: venezuela's Mirage 50
IAI Finger A: Argentina's israeli Mirage 5
and maybe Mirage IIIE  ::)

Fsds2 or 3 ?



3, but i think in make 2 versions,

1 in fsds 2.24 in order to have parachute and ejection seat
and the other in fsds 3 to make a better vc than the one in 2.24


Regards

Berserk

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Mon Oct 02, 2006 5:25 pm
by AuMaV
Hi
As its FSDS3 your getting the 4mm weld issues
The weld function in makemdl is lock on for the VC,dont ask me why this causes small parts with points 4mm and less apart to be welded together,making nice small round objects look like pretzels.I hate it I hate it I hate it wozza spit dummy out:)
Good news its been fixed in the FSX compiler but that is not backward compat so it wont allow fs9 aircraft to be compiled.There is no real work around what I do is set the project sale to 0.004 and then snap small parts to scale then move the points back into shape until they stop moving 7 out of 10 time they will stay put during the compile.dont ya just hate the fact that FSDS user cant have their cake and eat it to,Gggggrrrrr :) build with fsds2 and alls nice round but no partxml code build with fsds3(or G-max) and you end up with chunky VC's
Wozza

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Sun Oct 15, 2006 4:37 pm
by Berserk
Very good....will you put real gauges in the VC?
can't wait to fly both 8)


Fitter, Are you brazilian, right???? do you have any pic of the f-103's cockpit????

Hi
As its FSDS3 your getting the 4mm weld issues
The weld function in makemdl is lock on for the VC,dont ask me why this causes small parts with points 4mm and less apart to be welded together,making nice small round objects look like pretzels.I hate it I hate it I hate it wozza spit dummy out:)
Good news its been fixed in the FSX compiler but that is not backward compat so it wont allow fs9 aircraft to be compiled.There is no real work around what I do is set the project sale to 0.004 and then snap small parts to scale then move the points back into shape until they stop moving 7 out of 10 time they will stay put during the compile.dont ya just hate the fact that FSDS user cant have their cake and eat it to,Gggggrrrrr :) build with fsds2 and alls nice round but no partxml code build with fsds3(or G-max) and you end up with chunky VC's
Wozza


Grrrrrrrrrrrrrrrrrrrrrrrrrrr for that i hate the makemdl, and the fsds 3 too, i lost all the aces under the hose, i still dont know how make the ejection seat, landing lights, and all the pre-process. i dont know how the xml can make this  ::)

I think that we need a FSDS 3.1 with

* improved boolean (the actual is a nightmare)
* pre-process (i wonder why we have it if we cant use it?)
* preliminary view of the animations

with that i'll be really happy

Best Regards

Berserk

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Tue Oct 17, 2006 10:42 am
by supersabre79
del carajo!!! :) luce muy bien looks great bro!

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Tue Oct 17, 2006 5:26 pm
by Souichiro
Looks great B !! love it! are you going to do an Israeli paint for one of the birds as well?

Re: Mirage 5 Coam - Kfir C7 <<>>

PostPosted: Tue Oct 17, 2006 6:21 pm
by Felix/FFDS


I think that we need a FSDS 3.1 with

* improved boolean (the actual is a nightmare)

I agree.


* pre-process (i wonder why we have it if we cant use it?)[/quote[

Because the methodology is different when going through makemdl.exe.  All the FSDS2 preprocesses can be created through XML coding.  For that matter, I think they have been.  I'll have to check around the FFDS (and some other) forums to confirm this.

* preliminary view of the animations

I agree

with that i'll be really happy

Best Regards

Berserk


I would add to integrate VASS-GOld within FSDS so you don't have to call it as an external program (in a way, you can, if you install VASS Gold into the plugins folder)

Further expand the reference parts written to aircraft.cfg files to include engine location, fuel tank location, lights......