How Do I save a X file in gmax?

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How Do I save a X file in gmax?

Postby Ravang » Wed Oct 18, 2006 4:48 am

How do I save a X file in gmax to use with makemdl? I tryed renameing the file from .p3g or something like that to .X and makemdl gave me an error or as it said,
Running model

Start! (C:\gmax\gamepacks\FS2002\plugins\AT-AT(1).X)
Loading X C:\gmax\gamepacks\FS2002\plugins\AT-AT(1).X...
ERROR:  Invalid X file: C:\gmax\gamepacks\FS2002\plugins\AT-AT(1).X.
Error!
Error!
This is when I renamed the file to .X  ???
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Re: How Do I save a X file in gmax?

Postby Felix/FFDS » Wed Oct 18, 2006 7:10 am

You don't rename anything to "x" .

I *believe* that to save an x file from gmax, you need to capture it with middleman and mdlcommander (a gmaxer can direct you better).  I'm not too sure that the FS9 makemdl.exe has an option to save the x file.
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Re: How Do I save a X file in gmax?

Postby Milton » Wed Oct 18, 2006 6:42 pm

You must have FSModelEXP.DLE in your plugins folder to get the option to export the X file as an aircraft or scenery file.
Last edited by Milton on Wed Oct 18, 2006 6:44 pm, edited 1 time in total.
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Re: How Do I save a X file in gmax?

Postby Travis » Wed Oct 18, 2006 6:42 pm

I'm pretty sure you would have to have both Middleman and MDLCommander to get an X file to save itself after compiling.  The links will tell you how to set up the files so they work together.

You DO have the MS SDK installed, right?
Last edited by Travis on Wed Oct 18, 2006 6:43 pm, edited 1 time in total.
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Re: How Do I save a X file in gmax?

Postby Ravang » Wed Oct 18, 2006 7:57 pm

I installed the FS2004 SDK
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