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help: alpha channel  =  transp. not reflection?

PostPosted: Tue Sep 05, 2006 6:21 pm
by Tsakali
so I am trying to create the textures for the YB-60 someone is working on but I found out that his wing texture instead of taking the alpha channel information for reflection/shininess it translates it to transparency so now I have translusent wings lol. As I understand it, the problem is on the 3d model and its material settings respectively.

Re: help: alpha channel

PostPosted: Tue Sep 05, 2006 7:15 pm
by alrot
hi Tsakali


In the case your working with Gmax or 3d studio max...
Locate and download the freeware program called DXTBmp.exe.

Re: help: alpha channel  =  transp. not reflection

PostPosted: Tue Sep 05, 2006 8:22 pm
by Tsakali
thanx for the detailed information, it will take me a while to report the outcome since I need to communicate thi to the modeler

thanx again :)

Re: help: alpha channel

PostPosted: Tue Sep 05, 2006 9:38 pm
by JonMich
Also, you need to make sure that the reflection level in gmax also has a map as well as the diffuse color.

Image

I know that when I had just the diffuse and no reflection maped, the alpha just made the aircraft transperent. :)

Re: help: alpha channel  =  transp. not reflection

PostPosted: Tue Sep 05, 2006 10:14 pm
by Firestriker
One might try reading the MakeMDL.doc, GMax Materials.doc, and the gmaxAircraftCreation.doc that come with the sdk and gamepack. It tells you what you REALLY need to know.

Image

Lou