FSDS 3 2 errors

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FSDS 3 2 errors

Postby Berserk » Mon Jul 17, 2006 11:30 am

HI all

I'm trying to generate a new mdl of the UH-60L of jordan moore, but when i try to generate the mdl the FSDS ask me for the BGLC_9.exe and bglcomp.exe

But these programs are for sceneries, right?? so why it ask for them when i try to make an helicopter??

And when finally it makes the mdl after all the model lost some textures like if i dont have assign any to that part, and some animations dont work

Please Help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Another error, I dont have aircraft pre-process only scenery?? :(

Again Please Help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Berserk
Last edited by Berserk on Mon Jul 17, 2006 1:53 pm, edited 1 time in total.
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Re: FSDS 3 2 errors

Postby Berserk » Mon Jul 17, 2006 2:24 pm

Whatttttttttttt????????????????????????

AnimateTimed[**,100] dont work?? ?? ??

Grrrrrrrrrrrrrrrrrrrrrr only lake than the chute dont will work neither  :( :( :( :( :(
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Re: FSDS 3 2 errors

Postby AuMaV » Mon Jul 17, 2006 6:14 pm

Whatttttttttttt????????????????????????

AnimateTimed[**,100] dont work?? ?? ??

Grrrrrrrrrrrrrrrrrrrrrr only lake than the chute dont will work neither  :( :( :( :( :(


Yep its now TICK 18 (check spelling)
you cant use any preprocess now not even scenery ones
it has to comply 100% with the FS2004 SDK.
also macros ect cant be no longer used.
The good news is most of these can be redone via custom xml part code.Oh and yes bglcomp.exe is needed,BGLC_9.exe is a user made mod of the bglcomp.exe for compiling aircraft(and scenery) from custom/hand edited ASM files  
Cheers
Wozza
Last edited by AuMaV on Mon Jul 17, 2006 6:16 pm, edited 1 time in total.
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Re: FSDS 3 2 errors

Postby Berserk » Tue Jul 18, 2006 8:08 pm

WHATTTTTTTTTTTTTTTTTTTTTTTTT ?? ??  ??  ??  ??  ??  ??  ??  

So we lost the aircraft's plus ?? bye chute, bye ejection seats

I think that i'll remain with the fsds 2.24 for my plane, and for those than like the a good vc a version in 3

Regards

Berserk
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Re: FSDS 3 2 errors

Postby AuMaV » Tue Jul 18, 2006 8:16 pm

Hi
Defently not
the ejection seat is easier to do with part xml
the chute is another problem I dont ever think Ill see a chute as nice as Luka's scripted one  :) but its still very doable in xml code.After working with part xml code I have to come to the conclusion the only limitation is your imagination:)
Wozza
Last edited by AuMaV on Tue Jul 18, 2006 8:17 pm, edited 1 time in total.
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Re: FSDS 3 2 errors

Postby Berserk » Tue Jul 18, 2006 9:07 pm

but i dont know xml  :'(  :'(

maybe you can give a hand with that  ;D

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Re: FSDS 3 2 errors

Postby AuMaV » Wed Jul 19, 2006 1:05 am

Hi
Just say to yourself If Wozza can do it so can I :)
have a look here http://www.aerodynamika.com/cgi-bin/yab ... ?board=XML
you will find example code and good info on the workings
cheers
Wozza
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Re: FSDS 3 2 errors

Postby Berserk » Wed Jul 19, 2006 11:21 pm

i tried and tried and tried and tried but i just can change some pics from already exist gauges, i never can make a gauge since 0.

every time that i need a xml control gauges i ask to Rob Barendregt and he always give me a hand with that

i guess that i'll make 2 versions, one with fsds 3 and a great and the other one with the fsds 2.24 for they (like me) than prefer a plane with some toys.

Regards

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