In this case, you want to do what Felix suggested. Model the lights directly into the model itself.
I didn't even know it was possible to add stuff like that using the aircraft.cfg, otherwise I would have been doing it for years!
BTW, there's a great tutorial on this over at FFDS.
The lights that are modeled are way too dim in daylight. And if you model the "beam", the effect doesn't really illumintate anything; in fact, it really obscures things like taxiway lights and runway lights. I'm not a big fan of that.
Here's the lights paragraph from a C172:
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0 = 3, -2.88, -18.11, 2.90, fx_navred
light.1 = 3, -2.88, 18.11, 2.90, fx_navgre
light.2 = 2, -3.15, -18.31, 2.90, fx_strobe
light.3 = 2, -3.15, 18.31, 2.90, fx_strobe
light.4 = 1, -20.60, 0.00, 6.18, fx_beacon
light.5 = 4, -2.27, 0.00, 1.40, fx_vclight
AuMaV, that code looks just about right. I think it will get around a problem I was thinking about (lights getting turned ON when the gear are raised, if they were already OFF.. lol
.. Thank You !
*off to test it*