EA-USAF-S600.

Posted:
Fri Jun 23, 2006 12:58 am
by Greg Ebnit EApilot
Re: EA-USAF-S600.

Posted:
Fri Jun 23, 2006 1:12 am
by SkyNoz
Wow, when I look at size comparison ( the 747 in the far corner ) wow!! that's a monster. As this might be a concept, it does actually look like it might have some really flight potential!! Nice work! 8)

Re: EA-USAF-S600.

Posted:
Fri Jun 23, 2006 1:41 am
by Greg Ebnit EApilot
Thanks Sky.

I wanted my first model to be huge. I Like flying the large aircraft. Which brings me to a question how do you model on a smaller scale? Do you build the aircraft large and then scale it down? Or do you build it to specs all the way through. Seems like it would be difficult on small details. I ask because my next project is going to me a smaller aircraft. Thanks Greg.
Re: EA-USAF-S600.

Posted:
Fri Jun 23, 2006 11:27 am
by SkyNoz
Thanks Sky.

I wanted my first model to be huge. I Like flying the large aircraft. Which brings me to a question how do you model on a smaller scale? Do you build the aircraft large and then scale it down? Or do you build it to specs all the way through. Seems like it would be difficult on small details. I ask because my next project is going to me a smaller aircraft. Thanks Greg.
I model the aircraft in gmax large, then scale it down to the right scale when export approaches. The reason, when your model is in small scale it becomes difficult to magnify each part in the viewport ect.
Re: EA-USAF-S600.

Posted:
Fri Jun 23, 2006 12:41 pm
by Greg Ebnit EApilot
Thanks again Sky. I was'nt sure if scaling was exceptable to Make Model or FS. I had heard that Make Model did'nt like scaling parts. Greg.
Re: EA-USAF-S600.

Posted:
Sat Jun 24, 2006 12:14 am
by Travis
BAD IDEA!! Scaling in Gmax often results in having to reanimate things after they are smaller, as well as many other issues in movements, etc.
A better way is to right-click on the little icon in the lower-righthand corner titled "Field of View". Or go to "Customize-->Viewport Configuration". In the lower-rghthand corner of the box that comes up, under "Perspective User View" change "Field of View" to something like 1.5 or so. This will make it possible to zoom in very close on the part you're working on in Perspective View.
I tend not to use the User View as it doesn't show as much depth as the Perspective View, and it only rotates around the center of the scene. In Perspective View, if you hide everything you aren't working on and then Zoom Extents, you are able to rotate around the part you are working on very easily, and as close as you want it.
You can adjust that number in the "Field of View" to anything lower and it will zoom in even closer. I suppose if you just set it to 0 it might cause problems, though.
Re: EA-USAF-S600.

Posted:
Sat Jun 24, 2006 12:44 am
by Katahu
IMO, it's best to set the field of view to at least 20. That way, you can move in closely with having the slice effect and without experiencing the jagged edges.
Re: EA-USAF-S600.

Posted:
Sat Jun 24, 2006 6:27 pm
by Greg Ebnit EApilot
Good tip guys thanks. I was unaware of the field of view function. There is still alot I do'nt know about Gmax. Even after more than half a year working with it.