Thanks guys. Following is the info requested. reference_datum_position = 0.0, 0.0, 0.0 // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position = 0.0, 0.0, 0.0 // (feet) longitudinal, lateral, vertical distance from specified datum
[WEIGHT_AND_BALANCE]
max_gross_weight = 2323880 // (pounds)
empty_weight = 1292200 // (pounds)
;Moments of Inertia
empty_weight_roll_MOI = 30000000.0000
empty_weight_pitch_MOI = 50000000.0000
empty_weight_yaw_MOI = 50000000.0000
empty_weight_coupled_MOI = 0
reference_datum_position=0.000000,0.000000,0.000000
empty_weight_CG_position=0.000000,0.000000,0.000000
max_number_of_stations=50
station_load.0=0.000000,0.000000,0.000000,0.000000
[contact_points]
//0 Class <0=none,1=wheel, 2=scrape, 3=float>
//1 Longitudinal Position (feet)
//2 Lateral Position (feet)
//3 Vertical Position (feet)
//4 Impact Damage Threshold (Feet Per Minute)
//5 Brake Map (0=None, 1=Left, 2=Right)
//6 Wheel Radius (feet)
//7 Steer Angle (degrees)
//8 Static Compression (feet) (0 if rigid)
//9 Max/Static Compression Ratio
//10 Damping Ratio / Water Rudder Effectiveness (0=Undamped, 1=Critically Damped) / 1.0 = normal
//11 Extension Time (seconds)
//12 Retraction Time (seconds)
//13 Sound Type
//14 Airspeed limit for retraction (KIAS)
//15 Airspeed that gear gets damage at (KIAS)
point.0 = 1, 120.5, 20.0, -19.0, 2000.0, 0, 3.0, 70.0, 1.4, 2.5, 0.7, 10.0, 11.0, 1, 220, 300
point.1 = 1, 120.5, -20.0, -18.0, 2000.0, 0, 3.0, 70.0, 1.4, 2.5, 0.7, 10.0, 11.0, 1, 220, 300
point.2 = 1, -16.5, -11.0, -18.5, 2000.0, 1, 3.0, 20.0, 1.4, 2.5, 1.00, 10.0, 11.0, 1, 220, 300
point.3 = 1, -62.0, 23.0, -18.5, 2000.0, 1, 3.0, 0.0, 1.25, 2.0, 1.00, 10.0, 11.0, 1, 220, 300
point.4 = 1, -62.0, -23.0, -18.5, 2000.0, 2, 3.0, 0.0, 1.25, 2.0, 1.00, 10.0, 11.0, 1, 220, 300
point.5 = 4, 44.5, 149.5, 1.0, 2000.0, 0, 0.0, 0.0, 0.85, 2.5, 0.30, 0.0, 0.0, 0, 0, 0
point.6 = 4, 44.5, -149.5, 1.0, 2000.0, 0, 0.0, 0.0, 0.85, 2.5, 0.30, 0.0, 0.0, 1, 0, 0
point.7 = 4, 147.0, -25.0, 1.0, 2000.0, 0, 0.0, 0.0, 0.85, 2.5, 0.30, 0.0, 0.0, 2, 0, 0
point.8 = 4, 147.0, 25.0, 1.0, 2000.0, 0, 0.0, 0.0, 0.85, 2.5, 0.30, 0.0, 0.0, 2, 0, 0
point.9 = 4, -23.5, -25.0, 1.0, 2000.0, 0, 0.0, 0.0, 0.85, 2.5, 0.30, 0.0, 0.0, 5, 0, 0
point.10 = 4, -23.5, 25.0, 1.0, 2000.0, 0, 0.0, 0.0, 0.85, 2.5, 0.30, 0.0, 0.0, 5, 0, 0
point.11 = 5, -79.5, 5.5, -1.5, 2000.0, 0, 0.0, 50.0, 0.0, 0.0, 0.1, 10.0, 11.0, 0, 0, 0
point.12 = 5, -79.5, -5.5, -1.5, 2000.0, 0, 0.0, 50.0, 0.0, 0.0, 0.1, 10.0, 11.0, 0, 0, 0
max_number_of_points = 21
static_pitch = 0.0
static_cg_height = 18.7
The pink box in the gmax scene is where the current flightsim reference point is located. Its not at the recomended position because of the length of the aircraft 450 ft. approx. Sliding it forward created an unaturel flight charecteristic when pitching the aircraft. (Tail movement)The grid is -18.7 ft. to the bottom of frame 100 close approx. Thanks for the reply. Greg

(AN ODE TO GMAX) OOOOOOOOOOOHHHHHHHHH GMAX! How I sometimes want to hug and kiss it. And other times want to smash, berate, and delete it. Gmax how I love and loathe thee. The crashes the errors the reinstalls. Gmax you are the whomb of my a